Moderator
M
Moderator
20:17, 5th Dec 2008
Pyritie: You can probably lower the texture to 128x128 and still get away with it. Oh, and you could probably really reduce the textures if you put a spade, heart, club, and diamond on one texture, then made a few planes on each card with the texture on it. You could have a second texture with the A, 2, 3, etc letters on them (in white on a transparent background, then use geoset anims to color the text).
If you really wanted to go all out you could probably combine all of the cards into a single model and then have 52 animations.
Oh, and to get rid of the texture problem, use Textures\white.blp.
4th Jan 2009
Pyritie: I'll reject this for now, to get it out of the Reviewed queue. If you ever get around to fixing this, feel free to PM me and ask me to set it back to Pending so you can update it.
Pyritie: You can probably lower the texture to 128x128 and still get away with it. Oh, and you could probably really reduce the textures if you put a spade, heart, club, and diamond on one texture, then made a few planes on each card with the texture on it. You could have a second texture with the A, 2, 3, etc letters on them (in white on a transparent background, then use geoset anims to color the text).
If you really wanted to go all out you could probably combine all of the cards into a single model and then have 52 animations.
Oh, and to get rid of the texture problem, use Textures\white.blp.
4th Jan 2009
Pyritie: I'll reject this for now, to get it out of the Reviewed queue. If you ever get around to fixing this, feel free to PM me and ask me to set it back to Pending so you can update it.