• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Ability's damage increase by stat.

Status
Not open for further replies.

SpasMaster

Hosted Project: SC
Level 25
Joined
Jan 29, 2010
Messages
2,018

Sunken City

Hey guys. I got a little problem here. I've seen pretty much maps where a hero has an ability that says: "Damage is increased by 125% of your strength". That's an example, it can be Agility, etc..

:fp:Note: I bet it's a trigger and my skills in triggers are not the best. (Yes I can do triggers, just not good ones)

So thanks a lot. Help will be apreciated! :grin:
 
It's triggered, tell me exactly what ability you want and i'll design it in GUI for you when I get home tonight.

Hmm.. I wanted to see a sample and by this learn to do it myself. And btw is GUI = Jass thingy? Cause I have no idea how to work with it. I have 9 heroes on my map and I wanted to implement that type of spells to 2 or 3 of them. But ok. Let's say that I want to do that on the Storm Bolt ability.

Note: Don't even try to spent of your time if I won't be able to edit the spell after that. I mean it's name/description etc...
 
Here is an example ability I did really quick for you based off Storm Bolt. Whenever a unit casts Storm Bolt it will deal (40 + (20 * level of storm bolt) + 25% of strength) to the target.

  • Storm Bolt
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt
    • Actions
      • -------- Set initial ability stats --------
      • Set Base_Damage = 40.00
      • Set PerLevel_Damage = 20.00
      • Set Strength_Gain = 0.25
      • -------- Calculate damage --------
      • Set Temp_Damage = (Base_Damage + (PerLevel_Damage x (Real((Level of Storm Bolt for (Triggering unit))))))
      • Set Temp_Damage = (Temp_Damage + (Strength_Gain x (Real((Strength of (Triggering unit) (Include bonuses))))))
      • -------- Deal damage --------
      • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing Temp_Damage damage of attack type Spells and damage type Normal
 
Status
Not open for further replies.
Back
Top