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[Trigger] Ability Triggering On Hit

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Level 3
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Jul 3, 2006
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I'm generally having problems creating spells that trigger on hit. In this one I want to have something like the s&y maim effect of dota but with trigger.
I want the trigger to start when an enemy unit takes damage, but only from normal attack and not a spell.

Any ideas on how to make this spell apart from using orb of lightning ability?
 
Level 3
Joined
Jul 3, 2006
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I really have no idea about jass so I cant understand how to make this work.

I made the trigger with the attack-damage detection system, but it requires KaTTaNas Local Handle Variables. I visited a site where KaTTaNa is supposed to be posting his script but I'm not sure which of the code shown there is the one I need.

So can someone point me out to exactly what to do to implement the attack-damage detection engine from here?
 
Level 6
Joined
Mar 15, 2005
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  • Attack
    • Events
      • Unit - A unit Is attacked
This isn't triggered by spells is it? I'm pretty certain you can just use this. Refer to Attacked unit-Attacking Unit. Spells use
  • Spells
    • Events
      • Unit - A unit Starts the effect of an ability
      • Unit - A unit Begins casting an ability
      • Unit - A unit Stops casting an ability
      • Unit - A unit Finishes casting an ability
 
Level 6
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Mar 15, 2005
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Well, lets put it this way. He wants his unit to cast a spell sometimes on attack. Lets say your using a damage detection system. Then you would be able to move your unit away before the arrows hits and screw up the skill that is suppose to cast. This is just a funny example: you cast lightning on attack. You shoot an arrow turn your back on the enemy and 5 seonds later a lightning bolt shoots out your butt lol.
 
Level 12
Joined
Apr 27, 2008
Messages
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The easiest thing to do is to use orbs...
Like orb of lightning of slow and etc.
If you don't want to use orbs then use damage detection systems.
 
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