- Joined
- Jun 20, 2009
- Messages
- 15
I have some problems with a couple of abilities that i'm trying to implement.
- First of all, is it possible to create a sort of healing wave that will jump to both friendly and enemy targets, but when it hits an enemy it will cause damage instead of healing. Could be damage equivalent to the heal to simplify it, if that is the case.
- Secondly, is it possible to make an ability based on Death Coil able to ignore the "Check if target is undead" thing? I've browsed the forum for a while, and it seems people are just avoiding the use of Death Coil as the base of an ability. But is there really no way to overcome this obstacle? Apparently it doesn't work to just change the race of all my heroes to Undeads.
I really tried to look for similar questions that had been answered already, but found non - but I apologize if this has been answered already.
Thank You in advance.
- First of all, is it possible to create a sort of healing wave that will jump to both friendly and enemy targets, but when it hits an enemy it will cause damage instead of healing. Could be damage equivalent to the heal to simplify it, if that is the case.
- Secondly, is it possible to make an ability based on Death Coil able to ignore the "Check if target is undead" thing? I've browsed the forum for a while, and it seems people are just avoiding the use of Death Coil as the base of an ability. But is there really no way to overcome this obstacle? Apparently it doesn't work to just change the race of all my heroes to Undeads.
I really tried to look for similar questions that had been answered already, but found non - but I apologize if this has been answered already.
Thank You in advance.