- Joined
- Nov 21, 2008
- Messages
- 316
I want to make it so the units stop after they reach the attack point.
what line do i add?
what line do i add?
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Grunt Wave
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Events
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Time - Every 2.25 seconds of game time
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Conditions
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Actions
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Set TempGroup = (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Matching unit)) Equal to Player 12 (Brown))))
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Set TempGroup2 = (Units in (Playable map area) matching ((((Matching unit) belongs to an enemy of Player 12 (Brown)) Equal to True) and ((Unit-type of (Matching unit)) Not equal to Flag of Death)))
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Set Unitposition = (Position of (Random unit from TempGroup2))
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set Spawn_Point2[1] = (Random point in SpawnRegions2[(Random integer number between 1 and 3)])
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Unit - Create 1 Grunt for Player 12 (Brown) at Spawn_Point2[1] facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To Unitposition
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Unit - Create 1 Grunt for Player 11 (Dark Green) at Spawn_Point2[1] facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To Unitposition
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Custom script: call RemoveLocation (udg_Spawn_Point2[1])
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Custom script: call RemoveLocation (udg_Spawn_Point2[bj_forLoopAIndex])
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Wait 0.00 seconds
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Custom script: call DestroyGroup(udg_TempGroup)
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Custom script: call DestroyGroup(udg_TempGroup2)
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Custom script: call RemoveLocation(udg_Unitposition)
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Orc Attack
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Events
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Time - Every 60.00 seconds of game time
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Conditions
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Actions
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Set DoingNothingGroup = (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Matching unit)) Equal to Player 12 (Brown))))
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Set TempGroup2 = (Units in (Playable map area) matching ((((Matching unit) belongs to an enemy of Player 12 (Brown)) Equal to True) and ((Unit-type of (Matching unit)) Not equal to Flag of Death)))
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Set Unitposition = (Position of (Random unit from TempGroup2))
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Unit Group - Pick every unit in DoingNothingGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current order of (Picked unit)) Equal to (Order(<Empty String>))
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Then - Actions
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Unit - Order (Picked unit) to Attack-Move To Unitposition
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Else - Actions
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Custom script: call DestroyGroup(udg_DoingNothingGroup)
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Custom script: call DestroyGroup(udg_TempGroup2)
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Custom script: call RemoveLocation(udg_Unitposition)
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