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A way to make a unti "hop" while channeling an ability?

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Level 6
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Apr 23, 2009
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I'm no good with animation names or whatever it is that makes units move while casting an ability..
Is this possible? To make a unit repeatedly "hop" while channeling an ability, until done?
Thanks.
 
Level 11
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Feb 14, 2009
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When you say "hop", do you mean jump? Jumping is only possible if you use JASS. Search the Spells forum and you'll find many jump systems. However, I don't think the caster will continue channeling if you make it jump.
 
Level 11
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Feb 14, 2009
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884
Yes, but not every unit is able to hop. If he means a unit that can hop, then that isn't a problem anyway, since units repeatedly use their spell animation while channeling. I still don't get it...
 
Yes, but not every unit is able to hop. If he means a unit that can hop, then that isn't a problem anyway, since units repeatedly use their spell animation while channeling. I still don't get it...

do you get it now?...


All you have to do Nackel, is what check the animation is that you want from the gnoll, by selecting the gnoll and viewing the animations in the little preview box on the left, then in the object editor, under your spell, for the Art - Animation names, fill in what the animation was when you saw it. (not including the amount of time the animation takes)
 
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