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A new system for modeling

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Here's what i have thought about when we were digging to plant some trees.


Let's say we have a plane. 4 vertexes total. Then you take a shovel model, and use it to hit the ground, lets say to open a hole.

On the moment of impact, the ground where the shovel hit, takes the shape of the shovel, around the shovel, with vertexes and faces taking the shape of the shovel itself, around it.
Textures would be generated by using a large texture map, giving all the faces together a nicely done texture, and then, applying a cleanup, removing most vertexes, and using their textures in creating a whole new texture for the ground on that location, with a similar texture map, but with less faces.
Most of the faces get removed, leaving a less smooth, but still good looking hole,

And also, colliding faces or vertexes, or just anything that collides with a surface use speed and mass to calculate which object moves which. All together and you got a real world system.


PS. This is NOT Wc3 related.
 
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