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[General] A New Look At Advanced Save/Load Catalogs : )

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JASS:
library L55 uses Catalog, Table, AVL
    globals
        private Table heroCatalogTable
        private Table array levelCatalogTable
        
        private timer dest = CreateTimer()
        private integer array rec
        private integer recc = 0
    endglobals
    
    private function Dest takes nothing returns nothing
        loop
            set recc = recc - 1
            call CatalogDestroy(rec[recc])
            exitwhen 0 == recc
        endloop
    endfunction

    private struct LevelTree extends array
        private method lessThan takes thistype val returns boolean
            return integer(this)<integer(val)
        endmethod
        private method greaterThan takes thistype val returns boolean
            return integer(this)>integer(val)
        endmethod
        private method difference takes thistype val returns integer
            return integer(this)-integer(val)
        endmethod
        
        implement AVL
    endstruct
    
    private struct ItemRead extends array
        method operator [] takes integer itemTypeId returns integer
            return CatalogId(this, itemTypeId)
        endmethod
    endstruct
    
    struct LevelFilter extends array
        method levels takes integer minLevel, integer maxLevel returns ItemRead
            local integer cata = CatalogCreate()
            
            loop
                set minLevel = LevelTree(this).searchClose(minLevel,false)
                call CatalogAddCatalog(cata, levelCatalogTable[this][minLevel])
                exitwhen 0 == minLevel or minLevel > maxLevel
                set minLevel = minLevel + 1
            endloop
            
            set rec[recc] = cata
            set recc = recc + 1
            call TimerStart(dest,0,false,function Dest)
            
            return cata
        endmethod
        
        static method getCatalog takes LevelTree heroCatalog, integer level returns integer
            local integer levelPointer
            
            local integer levelCatalog = heroCatalog.search(level)
            
            if (0 == levelCatalog) then
                set levelPointer = heroCatalog.add(level)
                
                set levelCatalog = CatalogCreate()
                
                set levelCatalogTable[heroCatalog][levelPointer] = levelCatalog
            endif
            
            return levelCatalog
        endmethod
    endstruct
    
    private struct HeroFilter extends array
        static method operator [] takes integer heroTypeId returns LevelFilter
            return levelCatalogTable[heroTypeId]
        endmethod
        static method getCatalog takes integer heroTypeId, integer level returns integer
            local LevelTree heroCatalog
            
            if (not heroCatalogTable.has(heroTypeId)) then
                set heroCatalog = LevelTree.create()
                set heroCatalogTable[heroTypeId] = heroCatalog
                set levelCatalogTable[heroCatalog] = Table.create()
            else
                set heroCatalog = heroCatalogTable[heroTypeId]
            endif
            
            return LevelFilter.getCatalog(heroCatalog, level)
        endmethod
    endstruct
    
    struct ItemCatalog extends array
        static method operator [] takes integer heroTypeId returns LevelFilter
            return HeroFilter[heroTypeId]
        endmethod
    
        method add takes integer itemTypeId, integer heroTypeId, integer level returns nothing
            local integer levelCatalog = HeroFilter.getCatalog(heroTypeId, level)
            call CatalogAdd(levelCatalog, itemTypeId)
        endmethod
    
        private static method onInit takes nothing returns nothing
            set heroCatalogTable = Table.create()
        endmethod
    endstruct
endlibrary

JASS:
function tester takes nothing returns nothing
    local integer HERO_ID = 'Hpal'
    local integer HERO_MIN_LEVEL = 15
    local integer HERO_MAX_LEVEL = 17
    local integer ITEM_ID = 'lowc'

    local integer itemCatalog = ItemCatalog[HERO_ID].levels(HERO_MIN_LEVEL, HERO_MAX_LEVEL)
    local integer itemCatalogId = ItemCatalog[HERO_ID].levels(HERO_MIN_LEVEL, HERO_MAX_LEVEL)[ITEM_ID]
endfunction


So I've pretty much split it up into 1 struct per filter or w/e. This makes it much, much, much easier to add new filters on : ).


For example, if the catalog needed version control, just add a version control filter with yet another array and create the versions as the things are added for specific versions


If the catalog needed slot specific gear, add on another filter and create the slot specific gear things as the items are added


Ofc, u can also create all versions, slot specific gear, etc in onInit, but that ends up being more work : p


Anyways, just thought I'd share my findings ; ). I'll be including how to do all of this in the advanced catalog section of the interactive tutorial I'm writing too : p.
 
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