(8 ratings)
Randomall Presents
A New Age
Created by Randomall
Map Info:
A revamp of my Rise of the Blood Elves map.
Races are still Human-Blood Elves, Orc-Dark Horde, Undead-Forsaken, Night Elves-Highborne
Some else stuff about map:
There are way gates that allow enemy to pass now
Ai knows how to play
New Terrain
Screenshots and Videos:
Change Log:
Working QWER system
Wretch units for Bloodelf
New Highborne units
Revamp some unbalance spells
edited terrain a little
merc camp, tavern and marketplace added
countless tooltip errors fix for Blood Elf and Dark Horde
Credits:
Frankster,Ujimasa Hojo,Sellenisko,SinisterX,Darkfang,Uncle Fester,67Chrome,Lioness, Elenai, ket, The end, 13Undead, Sunreaver, Berz and Hawkwing
Author's notes:
Map is not protected feel to do anything
Please report bugs and give feedback
JC's Review
Intro
So after 3+ hours just reviewing just Blood Elves, I decided to review your map in 4 parts based on race.
Unexpected tab 1
[tab][tabheader]GENERAL:[/tabheader]
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- Loading screen needs punctuation (Space after every comma)
- Some creeps drop items like "Killmaim" & "Ancentral Staff" artifacts? (imo, it's unbalanced for Melee games, when they was designed for campaign maps)
[tab][tabheader]PROS:[/tabheader]
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- Although its a bit overpowered, kael's artifact is pretty cool! (Summon Phoenix is a bit Overpowered for an item)
- Custom UI looks nice, although I have seen it before (In sunrevers map "Rise of the sin'dori"). It has several UI issue for me, such as doesn't have a grid for the command card. UI overlaps a bit when building/Researching/Upgrading. (Screenshot posted).
- I like the Custom Blood Elf Buildings, very cool looking!
- Blood Elf Militia looks cool. Very nice touch!
- I like the fact after each spell I cast on the Blood Mage, he does a voice dialog!
[tab][tabheader]Need Updates:[/tabheader]
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- "Build Halls of Wisdom" has no Hotkey listed, but the hotkey is "H". (needs update)
- "Build Blood Elven Barracks" has no Hotkey listed, but the hotkey is "B". (needs update)
- "Build Elven Farm" has no Hotkey listed, but the hotkey is "F". (needs update)
- "Train Swordsmen" has no hotkey in the description, but the build hotkey is "S". (needs update)
- "Research Magic Defense" has no hotkey listed, but the Hotkey is "M". (needs update)
- "Elven Magic Research" Button doesn't seem to have a stationary position and keeps moving around when I build anything in Barracks. (needs update)
- "Build Elven Forge" has no Hotkey listed, but the hotkey is "E". (needs update)
- "Improved Gold & Lumber Havest" needs punctuation, it has too many spaces. (needs update)
- "Upgrade to Magic Swords" has no Hotkey listed, but the hotkey is "S". (needs update)
- "Upgrade to Shield of Wisdom" needs punctuation, it has too many spaces. (needs update)
- "Upgrade to Strength of the Sun" has no Hotkey listed, but the hotkey is "G". (needs update)
- "Upgrade to Strength of the Sun" needs punctuation, it has too many spaces. (needs update)
- "Train Elven Sorcerer" has no hotkey in the description, but the build hotkey is "E". (needs update)
- "Summon Blood Mage" needs punctuation, it has too many spaces. (needs update)
- "Summon Wizard" has no hotkey in the description, but the build hotkey is "W". (needs update)
- "Learn Summon Defender" Ability from "Blood Mage" hero has no Hotkey listed, but the hotkey is "T". (needs update)
- "Improved Gold & Lumber Harvest" has no Hotkey listed, but the hotkey is "L". (needs update)
- "Siphon Life and Mana" Ability for "Blood Mage" Hero has no Hotkey listed, but the hotkey is "N". (needs update)
- "Upgrade to Ballista Tower" has no Hotkey listed, but the hotkey is "B". (needs update)
- "Solor Strike" Ability for "Wizard" Hero has no Hotkey listed, but the hotkey is "F". (needs update)
- "Arcane Blast" Ability for "Wizard" Hero has no Hotkey listed, but the hotkey is "N". (needs update)
- "Arcane Annihilator" has no Hotkey listed, but the hotkey is "D". (needs update)
- "Build Dragonhawk Aviary" has no Hotkey listed, but the hotkey is "A". (needs update)
- "Research multishot" has no Hotkey listed, but the hotkey is "M". (needs update)
- "Research Enchanted Shooters" has no Hotkey listed, but the hotkey is "E". (needs update)
- "Research Impaling Bolt" has no Hotkey listed, but the hotkey is "I". (needs update)
- "Research Fragmented Shards" has no Hotkey listed, but the hotkey is "S". (needs update)
- "Summon Sword Champion" Hero has no Hotkey listed, but the hotkey is "S". (needs update)
- "Summon Blood Knight" Hero has no Hotkey listed, but the hotkey is "B". (needs update)
[tab][tabheader]Needs Fixes:[/tabheader]
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- "Upgrade to Shield of Wisdom" has no Hotkey listed, but the hotkey is ALSO "S". (needs fixed)
- "Sun Fall" Ultimate Ability for "Blood Mage" Hero has no Hotkey listed, nor could I find one. perhaps has a hotkey that is already used for movement/attack hotkeys (needs fix & update)
- "Summon Fire Elemental" Ability for "Wizard" Hero has no Hotkey listed, nor could I find one. (needs Fix & update)
- "Fire Strike" Ultimate Ability for "Wizard" Hero has no Hotkey listed, nor could I find one. perhaps has a hotkey that is already used for movement/attack hotkeys (needs fix & update)
- "Warlock Adapt Training" has no Hotkey listed, but the hotkey is "T", which is shared with "Priest Adapt Training". (needs fix & update).
- Spell Breaker" units have "Magic Defense" ability, yet... they are already Immune to magic with ability "Spell Immunity". (Needs to be fixed)
- "Magic Sentry" ability for Tower is almost hidden because of the height of the towers (Needs fix)
- "Dragonhawk Archer" units have arcane arrow ability that hit multiple units? it did not seem to work for me. check ability for errors. (Needs fixed)
- "Research Mana Bombs" has Hotkey listed as "B", but the hotkey is actually "M". (needs fix)
[tab][tabheader]QUESTIONS:[/tabheader]
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- "Build Elven Forge" Description say "Gunpowder". Do they since they use arrows? (needs update I think)
- Both "Wizard" & "Blood Mage" heros have the "Flame Strike" Abilities? EDIT: I see the ultimate on the Wizard is "Fire Strike", the description when you can summon the wizard was incorrect. (Needs fix)
- "Build Arcane Vault" Description needs update.
- "Warlock" has same model & voice as "Wizard"?
- "Arcane Annihilator" is a flying unit, but has wheels as if it was a ground Seige unit?
- I was surprised you could build the "Dragonhawk Aviary" without a tier 3 upgrade, but I see why you made that possible.
- "Warlock" units get ability "Banish" from research "magic Sentry"? Why does he get 4 abilities as a caster unit? seems unbalanced imo.
- "Spell Breaker Units get a 4th ability "Mana burn" from research "Elven magic"? Seems unbalanced imo.
[tab][tabheader]SUGGESTIONS:[/tabheader]
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- "Elven Farm" has 10 food & 500 hp, which a bit strong for a human based race imo. I recommend 6 food, not 10.
- "Train Swordsmen" Button (X=1, Y=0) should be first imo (x=0, y=0) I can't build the ranger till I upgrade the Townhall, (ranger should be x=1, y=0)
- "Magic Defense" Ability could be moved to x=0, y=0 as well on the Swordsmen. (Just a suggestion)
- "Inner Fire" Ability could be moved to x=0, y=0 on the Elven Sorcerer. (Just a suggestion)
- "Research Elven magic" description could include that it gives the Sorcerer "Inner Fire" Ability. (Just a suggestion)
- "Elven Sorcerer" has piece damage, and gets upgrades from "Strength of the Sun" & "Studded Leather Armor", which does not indicate in the "upgrade Strength of the
Sun" description. I recommend it get Magic Damage and no upgrades since it is a caster unit. (Just a suggestion)- "Summon Defender" Icon from "Blood Mage" hero shows Blood knight hero icon, but summons Swordsmen, then Sorcerers, Not blood knights! I recommend, change the Name to learn spell description to explain a bit better. The current description talks about summoning a unit that has 200hp, then rank 2 is 300 hp, and rank 3 is 500 hp, but is very inaccurate. (Just a suggestion)
- "Learn Summon Defender" Ability from "Blood Mage" hero is listed in the Ultimate Ability slot (x=3,y=0). After you learn it, it is slot 3 (x=2,y=0). I recommend moving its Slot placement to Slot 2. (x=1,y=0) for both learn and cast slots. (Just a suggestion)
- Purchase "Staff of Silence" should be moved to position x=2,y=2, instead of x=0,y=0. (Just a suggestion)
- "Summon Defender" Ability by "Blood Mage" hero doesn't explain Elven sorcerers only come with Inner fire, If its researched. I am using rank 2 before I even get to tier 2, which means by the time I am using rank 3, I wont be using the Sorcerers anymore, thus I will never get to use there ability as a summoned unit. I recommend making a duplicate summoned unit for each rank that give them this ability for free & you would need to also create duplicate spells which is identical, but has the research requirement removed. (Just a suggestion)
- ie: Special unit "Swordsmen (Summon Defender - Rank 1)", Special unit "Elven Sorcerer (Summon Defender - Rank 2)", Special unit "Ranger (Summoning Defender - Rank 3)"
- ie: Ability "Magic Defense (Summon Defender - Rank 1)", Ability "Inner Fire (Summon Defender - Rank 2)", Ability "Multi-Shot (Summon Defender - Rank 3)"
- All of the Abilities for "Wizard" hero needs to be updated to align up properly. (Just a suggestion)
- "Arcane Sanctum" Building needs to align the research spells with the Units better. ie; move the "Build Warlock" button to X=2, y=0. (Just a suggestion)
- I also recommend you move "Warlock Adapt Training" to Slot: X=1, y=1, so the research abilities don't mess up trying overlap each other. (Just a suggestion)
- "Ranger" unit has "Heavy Defense" but is a ranged unit, which is a bit too strong, I recommend going to "Medium Defense". (Just a suggestion)
- "Warlock" units get "Medium Armor"? seems unbalanced imo for a caster unit. I recommend Unarmored like the rest of the casters. (Just a suggestion)
- "Sorcerers" unit need abilities "Fireball" and "Slow" needs slots to be swopped imo. ie: Fireball spell needs to be moved to x=1,y=2 (Just a suggestion)
Coming Soon
Coming Soon
Coming Soon
Conclusion
I will take more time in the near future to finish reviewing, but right now you can work on those if you chose.
Rating: 2/5 Lacking
Vote: Pending
Disclaimer: I am not considered an "Official Hive" Map reviewer as of yet, but i do hope to become one in the possible future.
Those are not Naga buildings they are Pre-Sundering Highborne buildings kinda has a hint of the Dire maul setting(that's why it looks a bit Ruin-ish) where Edre'thalas stood.Why are night elven artisans building naga/highborne buildings?
I don't understand.