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A New Age

Randomall Presents

A New Age
Created by Randomall

Map Info:

A revamp of my Rise of the Blood Elves map.
Races are still Human-Blood Elves, Orc-Dark Horde, Undead-Forsaken, Night Elves-Highborne
Some else stuff about map:

There are way gates that allow enemy to pass now
Ai knows how to play
New Terrain

Screenshots and Videos:

232119-albums7002-picture77521.jpg

232119-albums7002-picture77520.jpg

232119-albums7002-picture77519.jpg

232119-albums7002-picture77518.jpg




Change Log:
Working QWER system
Wretch units for Bloodelf
New Highborne units
Revamp some unbalance spells
edited terrain a little
merc camp, tavern and marketplace added
countless tooltip errors fix for Blood Elf and Dark Horde

Credits:
Frankster,Ujimasa Hojo,Sellenisko,SinisterX,Darkfang,Uncle Fester,67Chrome,Lioness, Elenai, ket, The end, 13Undead, Sunreaver, Berz and Hawkwing
Author's notes:

Map is not protected feel to do anything
Please report bugs and give feedback

[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Blood Elf, Dark Horde, Forsaken , Highborne, Silver Coast
Contents

A New Age (Map)

Reviews
11:32, 9th Feb 2014 Hell_Master: Map approved with a rating of 2/5 (Lacking). See my review here for more information regarding the rating and state of the map: Review

Moderator

M

Moderator

11:32, 9th Feb 2014
Hell_Master: Map approved with a rating of 2/5 (Lacking). See my review here for more information regarding the rating and state of the map: Review
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Review emerges!

I have played your map, Rise of the Blood Elves and I must say I am impress with this map. All 4 races were customized which is good. I have only played the Blood Elves so my review might be more based on this specific race:

The UI for the Blood Elves looks good but does not fit much of the theme. It's too bright for the map to be honest. The units looks balanced and all except for the heroes though (including also other heroes from different races). Even those heroes with high damage on start gains the same portion of amount with those heroes with low damage on start which makes these heroes quite imbalanced at some points. Also, for the hero I've played on the Blood Elves namely Sword Champion, it's totally imbalanced in some ways. It's Bladestorm can deal exceptional damage plus it lasts for quite long which can easily kill group of creeps in just a second. The damage gained for each level up of the hero's shuriken spell also is quite high like from 100 damage to 225 damage. I suggest lower the damage bonus in each level for this spell.

Now for the contents of the Blood Elves race, unit seems new and fresh with some little customized abilities. I would suggest to further customize them. Icon placement looks good but for Altar, the hero icons were not arrange in placement, you should do arrange them, make all of them in the down part or upper part. Don't make its placement too random and scattered. The Archer is also using a hero model and I would suggest a replacement for it without a hero model to avoid confusion of it being treated as hero or just remove it's hero glow. After that, all seems fine and good to go.

I also have allies which are Dark Horde and seeing through their units, I would suggest some balances at the units. Most of the units has chaos damage and even high damage amount which makes them so destructive that it becomes quite overpowered. I would suggest making some of them having normal damage or depends on you, just not chaos or something strong. The problem on heroes that has high damage with also high damage gain persists here also which should be fix.

For your presentation, it looks good but I would suggest fixing those BB Codes at your screenshots. It is broken. Place a [/hidden] tag on the end of the images.

Also please do have a look also on Planking Wolf's question. I also don't understand why that?

Rated 2/5 and Approved!
 
Level 2
Joined
Nov 22, 2013
Messages
32
I like the models,units, yet the heroes seems unbalanced. I guess you need to add more changes, also the description you need to fix it kinda. 3/5
 
Level 6
Joined
Mar 30, 2014
Messages
230
I played the map I mas say the I'm very happy for you all race are balance and the map are perfect facing players and ai in base to base the shop are well balance to the topper and down are got the same shop and the same number and I mas say that the terrain is perfect the battle field are perfect for the team fights that I mas that you should balance the spell as well the cooldown and damage some spell spells are pretty high damage some spells are much deal normal damage and the race dark orcs seems deal chaos damage that deal full damage to any armor types you should give chaos damage to other units race to be balance .

I mas say goodluck for your update piece.
 
Level 16
Joined
May 25, 2004
Messages
1,192
Randomall, I downloaded the map and plan to help review it later, I am going to try each race before making a more advanced post. So far i have played 2 race and see a few issues. Balance seems fine so far, just let me play the other 2 races before a review post.
 
Level 16
Joined
May 25, 2004
Messages
1,192
JC's Review
[rainbow]Map Review[/rainbow]
by: JCarrill0

Map Name: Rise of the Blood Elves (Sun Version)
Map Author: Randomall

Intro

So after 3+ hours just reviewing just Blood Elves, I decided to review your map in 4 parts based on race.



Unexpected tab 1

[tab][tabheader]GENERAL:[/tabheader]
  1. Loading screen needs punctuation (Space after every comma)
  2. Some creeps drop items like "Killmaim" & "Ancentral Staff" artifacts? (imo, it's unbalanced for Melee games, when they was designed for campaign maps)
[/tab]

[tab][tabheader]PROS:[/tabheader]
  • Although its a bit overpowered, kael's artifact is pretty cool! (Summon Phoenix is a bit Overpowered for an item)
  • Custom UI looks nice, although I have seen it before (In sunrevers map "Rise of the sin'dori"). It has several UI issue for me, such as doesn't have a grid for the command card. UI overlaps a bit when building/Researching/Upgrading. (Screenshot posted).
  • I like the Custom Blood Elf Buildings, very cool looking!
  • Blood Elf Militia looks cool. Very nice touch!
  • I like the fact after each spell I cast on the Blood Mage, he does a voice dialog!
[/tab]

[tab][tabheader]Need Updates:[/tabheader]
  • "Build Halls of Wisdom" has no Hotkey listed, but the hotkey is "H". (needs update)
  • "Build Blood Elven Barracks" has no Hotkey listed, but the hotkey is "B". (needs update)
  • "Build Elven Farm" has no Hotkey listed, but the hotkey is "F". (needs update)
  • "Train Swordsmen" has no hotkey in the description, but the build hotkey is "S". (needs update)
  • "Research Magic Defense" has no hotkey listed, but the Hotkey is "M". (needs update)
  • "Elven Magic Research" Button doesn't seem to have a stationary position and keeps moving around when I build anything in Barracks. (needs update)
  • "Build Elven Forge" has no Hotkey listed, but the hotkey is "E". (needs update)
  • "Improved Gold & Lumber Havest" needs punctuation, it has too many spaces. (needs update)
  • "Upgrade to Magic Swords" has no Hotkey listed, but the hotkey is "S". (needs update)
  • "Upgrade to Shield of Wisdom" needs punctuation, it has too many spaces. (needs update)
  • "Upgrade to Strength of the Sun" has no Hotkey listed, but the hotkey is "G". (needs update)
  • "Upgrade to Strength of the Sun" needs punctuation, it has too many spaces. (needs update)
  • "Train Elven Sorcerer" has no hotkey in the description, but the build hotkey is "E". (needs update)
  • "Summon Blood Mage" needs punctuation, it has too many spaces. (needs update)
  • "Summon Wizard" has no hotkey in the description, but the build hotkey is "W". (needs update)
  • "Learn Summon Defender" Ability from "Blood Mage" hero has no Hotkey listed, but the hotkey is "T". (needs update)
  • "Improved Gold & Lumber Harvest" has no Hotkey listed, but the hotkey is "L". (needs update)
  • "Siphon Life and Mana" Ability for "Blood Mage" Hero has no Hotkey listed, but the hotkey is "N". (needs update)
  • "Upgrade to Ballista Tower" has no Hotkey listed, but the hotkey is "B". (needs update)
  • "Solor Strike" Ability for "Wizard" Hero has no Hotkey listed, but the hotkey is "F". (needs update)
  • "Arcane Blast" Ability for "Wizard" Hero has no Hotkey listed, but the hotkey is "N". (needs update)
  • "Arcane Annihilator" has no Hotkey listed, but the hotkey is "D". (needs update)
  • "Build Dragonhawk Aviary" has no Hotkey listed, but the hotkey is "A". (needs update)
  • "Research multishot" has no Hotkey listed, but the hotkey is "M". (needs update)
  • "Research Enchanted Shooters" has no Hotkey listed, but the hotkey is "E". (needs update)
  • "Research Impaling Bolt" has no Hotkey listed, but the hotkey is "I". (needs update)
  • "Research Fragmented Shards" has no Hotkey listed, but the hotkey is "S". (needs update)
  • "Summon Sword Champion" Hero has no Hotkey listed, but the hotkey is "S". (needs update)
  • "Summon Blood Knight" Hero has no Hotkey listed, but the hotkey is "B". (needs update)
[/tab]

[tab][tabheader]Needs Fixes:[/tabheader]
  • "Upgrade to Shield of Wisdom" has no Hotkey listed, but the hotkey is ALSO "S". (needs fixed)
  • "Sun Fall" Ultimate Ability for "Blood Mage" Hero has no Hotkey listed, nor could I find one. perhaps has a hotkey that is already used for movement/attack hotkeys (needs fix & update)
  • "Summon Fire Elemental" Ability for "Wizard" Hero has no Hotkey listed, nor could I find one. (needs Fix & update)
  • "Fire Strike" Ultimate Ability for "Wizard" Hero has no Hotkey listed, nor could I find one. perhaps has a hotkey that is already used for movement/attack hotkeys (needs fix & update)
  • "Warlock Adapt Training" has no Hotkey listed, but the hotkey is "T", which is shared with "Priest Adapt Training". (needs fix & update).
  • Spell Breaker" units have "Magic Defense" ability, yet... they are already Immune to magic with ability "Spell Immunity". (Needs to be fixed)
  • "Magic Sentry" ability for Tower is almost hidden because of the height of the towers (Needs fix)
  • "Dragonhawk Archer" units have arcane arrow ability that hit multiple units? it did not seem to work for me. check ability for errors. (Needs fixed)
  • "Research Mana Bombs" has Hotkey listed as "B", but the hotkey is actually "M". (needs fix)
[/tab]

[tab][tabheader]QUESTIONS:[/tabheader]
  1. "Build Elven Forge" Description say "Gunpowder". Do they since they use arrows? (needs update I think)
  2. Both "Wizard" & "Blood Mage" heros have the "Flame Strike" Abilities? EDIT: I see the ultimate on the Wizard is "Fire Strike", the description when you can summon the wizard was incorrect. (Needs fix)
  3. "Build Arcane Vault" Description needs update.
  4. "Warlock" has same model & voice as "Wizard"?
  5. "Arcane Annihilator" is a flying unit, but has wheels as if it was a ground Seige unit?
  6. I was surprised you could build the "Dragonhawk Aviary" without a tier 3 upgrade, but I see why you made that possible.
  7. "Warlock" units get ability "Banish" from research "magic Sentry"? Why does he get 4 abilities as a caster unit? seems unbalanced imo.
  8. "Spell Breaker Units get a 4th ability "Mana burn" from research "Elven magic"? Seems unbalanced imo.
[/tab]

[tab][tabheader]SUGGESTIONS:[/tabheader]
  • "Elven Farm" has 10 food & 500 hp, which a bit strong for a human based race imo. I recommend 6 food, not 10.
  • "Train Swordsmen" Button (X=1, Y=0) should be first imo (x=0, y=0) I can't build the ranger till I upgrade the Townhall, (ranger should be x=1, y=0)
  • "Magic Defense" Ability could be moved to x=0, y=0 as well on the Swordsmen. (Just a suggestion)
  • "Inner Fire" Ability could be moved to x=0, y=0 on the Elven Sorcerer. (Just a suggestion)
  • "Research Elven magic" description could include that it gives the Sorcerer "Inner Fire" Ability. (Just a suggestion)
  • "Elven Sorcerer" has piece damage, and gets upgrades from "Strength of the Sun" & "Studded Leather Armor", which does not indicate in the "upgrade Strength of the
    Sun" description. I recommend it get Magic Damage and no upgrades since it is a caster unit. (Just a suggestion)
  • "Summon Defender" Icon from "Blood Mage" hero shows Blood knight hero icon, but summons Swordsmen, then Sorcerers, Not blood knights! I recommend, change the Name to learn spell description to explain a bit better. The current description talks about summoning a unit that has 200hp, then rank 2 is 300 hp, and rank 3 is 500 hp, but is very inaccurate. (Just a suggestion)
  • "Learn Summon Defender" Ability from "Blood Mage" hero is listed in the Ultimate Ability slot (x=3,y=0). After you learn it, it is slot 3 (x=2,y=0). I recommend moving its Slot placement to Slot 2. (x=1,y=0) for both learn and cast slots. (Just a suggestion)
  • Purchase "Staff of Silence" should be moved to position x=2,y=2, instead of x=0,y=0. (Just a suggestion)
  • "Summon Defender" Ability by "Blood Mage" hero doesn't explain Elven sorcerers only come with Inner fire, If its researched. I am using rank 2 before I even get to tier 2, which means by the time I am using rank 3, I wont be using the Sorcerers anymore, thus I will never get to use there ability as a summoned unit. I recommend making a duplicate summoned unit for each rank that give them this ability for free & you would need to also create duplicate spells which is identical, but has the research requirement removed. (Just a suggestion)
    • ie: Special unit "Swordsmen (Summon Defender - Rank 1)", Special unit "Elven Sorcerer (Summon Defender - Rank 2)", Special unit "Ranger (Summoning Defender - Rank 3)"
    • ie: Ability "Magic Defense (Summon Defender - Rank 1)", Ability "Inner Fire (Summon Defender - Rank 2)", Ability "Multi-Shot (Summon Defender - Rank 3)"
  • All of the Abilities for "Wizard" hero needs to be updated to align up properly. (Just a suggestion)
  • "Arcane Sanctum" Building needs to align the research spells with the Units better. ie; move the "Build Warlock" button to X=2, y=0. (Just a suggestion)
  • I also recommend you move "Warlock Adapt Training" to Slot: X=1, y=1, so the research abilities don't mess up trying overlap each other. (Just a suggestion)
  • "Ranger" unit has "Heavy Defense" but is a ranged unit, which is a bit too strong, I recommend going to "Medium Defense". (Just a suggestion)
  • "Warlock" units get "Medium Armor"? seems unbalanced imo for a caster unit. I recommend Unarmored like the rest of the casters. (Just a suggestion)
  • "Sorcerers" unit need abilities "Fireball" and "Slow" needs slots to be swopped imo. ie: Fireball spell needs to be moved to x=1,y=2 (Just a suggestion)
[/tab]
Coming Soon

Coming Soon

Coming Soon


Conclusion


I will take more time in the near future to finish reviewing, but right now you can work on those if you chose.

Rating: 2/5 Lacking
Vote: Pending

Disclaimer: I am not considered an "Official Hive" Map reviewer as of yet, but i do hope to become one in the possible future.
New Review Coming SoonTM
 
Last edited:
Level 16
Joined
May 25, 2004
Messages
1,192
I was asked to review this update today. Per request I'm sure I can make an exception.
PS - it might not be a huge one like before however.

EDIT: OMG/SMH/WTF/FML :(
This is going to take awhile. I will try to review a section each day. (lots of things to point out.)
 
Last edited:
Level 21
Joined
Jul 27, 2008
Messages
14,361
So I was reviewing custom races that were made for the techtree competition and now I am in a mood for looking at altered melee maps.

This map I was going to call Custom Model Gallery, an Altered Melee map when creator imports lots and lots of models and barely does any creative changed. I didn't even get to see that many custom models like it is usual case with these Model Gallery maps.
These are just edited main races with extra unnecessary units and hero abilities given to units. I was going to post detailed overview of each race but by the time I reached forsaken I realized I was just pointing out every new change.

Also regarding icons here is a tool Button Manager to make sure you can make actual new icons for custom models and to create passive or autocast versions of icons. You still need to actually bother to properly place icons in correct slots in game.

Regarding terrain well can't say I appreciate the tileset mixture or the overpowered item placements. And lack of expansion bases. I'll let melee terrain maker criticize this aspect of the map.
Honestly this map is 2/5 simply because it is playable. Back in the old days it would be rejected for having barely any edits as I can attest when I did something like this (I was young and foolish too).
 
Level 5
Joined
Apr 19, 2016
Messages
111
I never played such maps, is there an AI available? I don't really have anyone to play it with..
 
Level 16
Joined
May 25, 2004
Messages
1,192
still wanting to know if this was updated since my last post and visitor comment from the authors profile.

I have reviewed it twice and still waiting for an update for it to be completed. last time I was mid review when i stopped, simply because the errors/issues i address the first review were not completely fixed, yet i was asked to review a second time :)

let me know when you can RandomAll.
 
Level 3
Joined
Oct 14, 2016
Messages
35
randomall i LOVE this map and the forsaken race in it. the only problem with it is that it's no good for playing solo. the enemy ais dont know to buy boats to come across the field to fight. any chance you could make a land locked version of it?
 
Level 3
Joined
Oct 14, 2016
Messages
35
i like this map and its younger brother rise of the blood elves. especially the forsaken in them

the only problem is that the area for bases is a bit narrow. the last time i played as the forsaken on rise of the blood elves i was having to use buildings like the turrets to lay blight all the way to the mouth of the base in order to plant other buildings.

the only suggestions i could make would be to either trim back the trees and put a wall line in between each base so nobody can go in that way. or make the map larger to allow more space
 
Level 16
Joined
May 25, 2004
Messages
1,192
I’ll review it later today

Edit: Every time I play it, I feel like it’s a beta, balances that need to be made.
My advice is go through all the races and then present your map. Start with Blood Elves, And comb through everything.

I love the idea you have, but it's not complete imo when I can still see mistakes.
 
Last edited:
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