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Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hello man, awesome model. Sadly it lacks attachment points and also i personally prefer no-spell-effect models so it's possible to attach effect to my liking :). I tweaked it a little, removed effects and added most common attachment points. So here...
You made a very high quality WIP on Jaina BFA version, very great work on restoration of animations of her face and cloth part without obvious bugs which is difficult to make it on models after 8.0 with more complex physics exported by old scripts...
Displays properly in wc3 editor
Model works and displays fine in both SD & HD modes ingame
Health & Mana bars display properly ingame
Has a Portrait and its' camera-facing is properly placed
Portrait has a talking animation
Has simple .blp texture...
Hello man, awesome model. Sadly it lacks attachment points and also i personally prefer no-spell-effect models so it's possible to attach effect to my liking . I tweaked it a little, removed effects and added most common attachment points. So here is modified .mdx file in case anyone share my preferences, also feel free use it if you want to have other version.
Attachment Points Included:
Overhead
Head
Left Hand
Right Hand
Chest
Weapon
Left Foot
Right Foot
Origin
Model uses same textures with same import paths as original, so you still need to download separately.
You made a very high quality WIP on Jaina BFA version, very great work on restoration of animations of her face and cloth part without obvious bugs which is difficult to make it on models after 8.0 with more complex physics exported by old scripts. Also the spell attack animation you combine is good and smooth effect you added for it, I like it very much and works well ingame. Thank you again and i think still something need to be refined. Made some edit on this model:
-Attachment points (chest, weapon, origin, overhead, handRL)
-Visual edit by Materials rearrangement, made a shading version, normals fixed using Retera's function.
-particles direction of staff, and made some edit on this particle
-glow plane of the glow at bottom of staff Preview in Quenching Mod without its extra shading settings
WE
Verdict:4/5 - Approved (Message me in PM on whether if you want it to be set to be approved right now in its current state or if you want to take time to update it for a higher rating)
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