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4 Aprons [WIP]

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Level 4
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Jan 4, 2007
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Heya im making a new sort of Hero Arena and would like to know what you think about that idead!
First of all: I got Problems with my Graphic Driver and cant run WC3/WE so its only an idea right now...

Right now i got written down about 20 hero ideas and the basic concept of the map which is the following:

Its 5on5, base of Team 1 right, Base of Team 2 left.
The rest of the map is filled with creeps.
In the middle of the map there is a higher Place with an inactive teleporter on it.
Near this Place there are 4 lower places top richt,top left,bottom right and bottom left from the higher place in the middle (They "touch" the place).
At this lower places there are 4 semi-strong mid bosses.
If a team kills one of them the players that kill it get exp and items. The whole team gets a small money boost.
If all 4 Mid-Bosses are killed (no matter by what players/team) the portal in the middle activates,which brings the players in front of an invulnerable gate. If now all 5 players from a team (or less if there are leavers) teleport in front of this gate and enter the circles of power in front of the gate, the gate opens and they will become the chance to kill the end boss.

-Aim of the game is to creep a lot and kill enemy heros like in a normal hero arena
-The team that kills the End Boss (he should have loads of hp and damage,cleaving attack,bash,damage return, high hp regen) will get some imba bonus..Dunno if i make it an great item, a +50to all stats tome or something! suggestions please
-If one team is fighting the end boss the gate should be closed as long as they fight, so the enemys cant just last hit the boss.
-The first Mid-Boss should spawn after like 10mins the others at 15.min,20.min and 25.min so they dont just rush the bosses but creep and so on

What do you think about the basic concept?
Is "Aprons" the right word to use(my english sucks) when the map is divided into 4 parts by a river or is a word like "parts" better?


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Screenshots: (Sorry i didnt convert them yet)
 

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Last edited:
Level 4
Joined
Jan 4, 2007
Messages
67
Finally got Warcraft III back and already started.
Updated the first Post with Screenshots (Attached)

Update--Update--Update
I thought the idea, that the team that kills the Endboss wins is a bit too hard.
I now added a end Boss,that dropps an Item. The hero that holds that item is able to enter a portal where he finds very strong items (like +200damage or +50 to all stats)
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I still got one question:
Is there a way to remove the creep dots on the minimap?
I got strong creeps everywhere so you can level fast and there are big red dots everywhere, whats really annoying.


Progress:
Terrain |||||||||| - 10%
Trigger |||||||||| - 40%
Heros -|||||||||| - 20%
Rest --|||||||||| - 30%
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Total -|| |||||||| - 25%
 
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