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3D Projectile Movement

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Level 11
Joined
Aug 16, 2007
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847
I am working on a third person shooter map, and I am using mouselook, and as such you will be able to aim the gun, in 3 dimensions (Up and Down as well) instead of pointing the unit in the right direction, as is usually the case. But I have yet to work out just how to do this.

ViewNoGlowCropped.JPG

As depicted in screenshot above, I need the projectile to travel directly from the unit to the location that the target is pointing at.


Anyways to the point, I have seen some triggers that should allow me to direct the projectile, but my problem is detecting if it impacts with anything along the way.

I have looked through a bunch of triggers and such, and so far it looks like something to do with Actors will be the most promising. But unfortunately I have yet to find anything.


Does anyone know of any triggers or data fields (I have looked briefly at the Events+ field) that I can use to do that? Or better yet a better way to do what I am trying to accomplish.


Remember, this has to include collisions with doodads and not just units.
 
Level 4
Joined
Sep 24, 2004
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I've gotten 3D units to work (lamely) and have since stopped working on the system. I'd like to see doodads done though. I have not seen any "Doodad position" functions however. It may be possible to do so by checking pathing (which would only be 2D). There's a War3 Map that had full physics, I believe he used custom defined doodads as data types in the scripting engine. You may want to take a look: http://www.hiveworkshop.com/forums/...146341/?prev=search=Combat%20Zone&d=list&r=20

And in case it helps, my map: http://www.sc2mapster.com/maps/g-3pshooter/
 
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