3 Custom Abilities

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Hey guys, these are the 3 Custom Abilities i'm currently wanting to be made.



-(Air Combo)-

I'm needing this ability to be single target, levels for this ability goes level 1 to 15, each level increases damage, and I need it so multiple players can have this ability (multiple different hero's using this ability at the same time or something and won't bug or glitch up)

This is what I need this ability to do, your hero attacks the targeted unit, the targeted unit gets hit up into the air, your hero then jumps up into the air infront of the targeted unit, doing a bunch of attacks, and then one final attack where your hero hits the target to the ground, and then your hero falls down infront of that targeted unit.

-(Charge Lightning Stab)-

I'm needing this ability to go from level 1 to 15, with multiple different hero's being able to use this ability and it won't bug up at all, and for each level the damage will increase, Single Target.

Your hero charges the targeted unit with lightning in your left hand, attacking with your left hand and damaging the targeted unit infront of the targeted unit, the targeted unit will then be slowed in attack and movement speed for 30%.


-(Pushback Single Target)-

This ability goes up from level 1 to 15, increasing in damage each level, multiple different hero's should be able to use this ability at the same time or at separate times and this ability won't bug or glitch up.

Range: Infront of the targeted unit

Pushback: 600

Your hero attacks the targeted unit with a sphere ball in your right hand, that ball then damages and pushes the enemy back by 600 range.

Would be more smooth to put these on a map, so I can just CnP. =)


Please and thank you very much :thumbs_up:
 
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Level 1
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Jun 21, 2009
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Well yeah, but I can never find the right one for the description that fits my pushback spell, everytime I search for a spell it has something uneccessary or something it doesn't do what I want it to do.
 
Level 5
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Simply modify the spells then? If there is something unnecessary, jsut remove it!
As for your spel requests: I personally can't imagine how a unit would use for attack exactly the right or left hand to attack, unless it's a custom model that has been defined when receiving this or that string order to attack with the left/right hand... or if you use models that have to right animations by default.
If those conditions are not the case, I fear it'll be impossible to create the animation part of your requests.
 
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Well no I mean, just simply make the unit use an attacking animation with a buff effect on their right/left hand, and when its over the buff effect on their hand disapears.
 
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