• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

(2)Valorwind

  • Like
Reactions: Ićpomp
Map Description:
Description:
Scour the decrepit ruins of the Vilebranch Tribe. Be wary of their venomous bite.
Map Type: 1v1 (Melee)
Map Size: 88x88
Tile-set: Sunken Ruins, Modified

Added Leaves(Ashenvale), Lumpy Grass(Ashenvale), Grassy Dirt(Ashenvale), Grass(Ashenvale), Rock(Lordaeron Summer), Dirt(Lordaeron Summer), Grassy Dirt(Lordaeron Summer), Short Grass(Village), Stone Path(Village), Thick Grass(Village)

Inspiration/Credit:
The Hinterlands(WoW)

General Statement:
The map is of very small size, with multiple levels and expansions.

Neutral Buildings:
Starting Goldmine:
2, 1 per starting player
Neutral Goldmine: 5
Mercenary Camp: 1, Lordaeron Summer
Goblin Shop: 1
Tavern: 1
Healing Fountain: 1

Creep Camps:
Green(Easy):
6, Levels 6-8
Orange(Moderate): 8, Levels 10-19
Red(Hard): 2, Levels 20-21
Item Drops:
Charged: 5

-Level 2: 1, Modified: Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 1
-Level 4: 1
-Level 5: 1, Modified: Potion of Restoration, Scroll of Restoration

Permanent: 9
-Level 1: 2, Modified: Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 2, Modified: Claws of Attack +5, Gloves of Haste, Ring of Protection +4
-Level 3: 2, Modified: Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 2, Modified: Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 1, Modified: Ancient Janggo of Endurance, Claws of Attack +12, Cloak of Flames, Helm of Valor, Hood of Cunning, Khadgar's Pipe of Insight, Legion Doom-Horn, Medallion of Courage, Warsong Battle Drums

Power-up: 5
-Level 1: 4
-Level 2: 1, Modified: Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2
Creep Camp Breakdown
Granite Golem Goldmine (21) XP:585 HP:3,400 Item: Permanent 5, Power-up 2

-Granite Golem (9) XP:285 HP:1,500 Item: Permanent 5, Power-up 2 [Hurl Boulder, Slam, Spell Immunity]
-(x2)Green Drake (6) XP:150 HP:950

Brood Mother Healing Fountain (20+1*) XP:465 HP:3,130 Item:Charged 5, (x2)Power-up 1
-Brood Mother (6) XP:150 HP:750 Item: Charged 5 [Spawn Spiders, Ensnare, Envenomed Weapons]
-(x2)Spider (1*) XP:12.5 HP:240 (Summon)
-(x2)Giant Spider (4) XP:85 HP:550 Item: Power-up 1 [Ensnare, Envenomed Weapons]
-(x2)Forest Troll Trapper (3) XP:60 HP:400 [Ensnare]

(x2)Forest Troll Warlord Doorway (19) XP:420 HP:2,350 Item: Permanent 4
-Forest Troll Warlord (6) XP:150 HP:750 Item: Permanent 4 [Tureshot Aura]
-Forest Troll High Priest (4) XP:85 HP:450 [Heal, Abolish Magic, Inner Fire]
-Forest Troll Berserker (4) XP:85 HP:450
-Forest Troll Trapper (3) XP:60 HP: 400 [Ensnare]
-Forest Troll (2) XP:40 HP:300

Gargantuan Sea Turtle Goblin Shop (17) XP:420 HP:2,350 Item: Charged 4
-Gargantuan Sea Turtle (7) XP:190 HP:1,250 Item: Charged 4 [Spiked Shell]
-(x2)Sea Elemental (5) XP:115 HP:550 [Bash]

(x2)Dire Wolf Goldmine (14) XP:320 HP:1,850 Item: Permanent 3
-Dire Wolf (6) XP:150 HP:750 Item: Permanent 3 [Roar, Critical Strike]
-(x2)Giant Wolf (4) XP:85 HP:550 [Critical Strike]

(x2)Forest Troll High Priest Goldmine (14) XP:290 HP:1,700 Item: Charged 3
-Forest Troll High Priest (4) XP:85 HP:450 Item: Charged 3 [Heal, Abolish, Inner Fire]
-Forest Troll Berserker (4) XP:85 HP:450
-Forest Troll Trapper (3) XP:60 HP:400 [Ensnare]
-Spitting Spider (3) XP:60 HP:400 [Envenomed Weapons]

Giant Spider Mercenary Camp (10) XP:205 HP:1,350 Item: Charged 2
-Giant Spider (4) XP:85 HP:550 Item: Charged 2 [Ensnare, Envenomed Weapons]
-(x2)Spitting Spider (3) XP:60 HP:400 [Envenomed Weapons]

(x2)Wildkin Camp (8) XP:165 HP:1,150 Item: Permanent 2
-Wildkin (4) XP:85 HP:550 Item: Permanent 2
-(x2)Timber Wolf (2) XP:40 HP:300

(x2)Forest Troll Berserker Camp (8) XP:170 HP:990 Item: Permanent 1
-Forest Troll Berserker (4) XP:85 HP:450 Item: Permanent 1
-Spitting Spider (3) XP:60, HP:400 [Envenomed Weapons]
-Forest Spider (1) XP:25 HP:240

(x2)Forest Troll Trapper Camp (6) XP:125 HP:880 Item: Power-up 1
-Forest Troll Trapper (3) XP:60 HP:400 Item: Power-up 1 [Ensnare]
-Forest Troll Shadow Priest (2) XP:40 HP:240 [Abolish Magic, Heal]
-Forest Spider (1) XP:25 HP:240
Changelog
v01a

-Modified all Goldmines to 12,500.
v01b
-Terrain adjustments
-Reposition Central Green Camp to tuck them into an encampment
Contents

Valorwind (Map)

Reviews
Remixer
Review - Valorwind (Version March 4th 2025) Synopsis: Valorwind is a two-player melee map featuring a lush Sunken Ruins and Summer tileset mixture. With three expansion mines for each player, the map has possibility for extended games, while nothing...

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,113
Review - Valorwind
(Version March 4th 2025)
Synopsis: Valorwind is a two-player melee map featuring a lush Sunken Ruins and Summer tileset mixture. With three expansion mines for each player, the map has possibility for extended games, while nothing prevents players from direct clashing early-on.
Map Aesthetics: The map visuals look really good. A very good mixture of darker greens with beiges of sand and ruins tiles. Good work here. The ruins (top left) section could have a tiny amounts of raise/lower tool to make it look more organic - zero-variation flat looks unnatural on such large areas. Visual clarity is excellent with good placement of decorative doodads and props. Small detailed areas that are irrelevant to gameplay are also very nicely decorated to keep the thematic aesthetics on-point. Creep camps make coherent thematic bunches, overall, very good job.
Map Layout: The layout is clear and clean - good job here too. The gates can be a bit controversial but I'd say the execution with them is good. The layout is quite open with large areas but chokepoints also exist in good fashion and offer strategic stress points here and there. Gating the health fountain behind gate creeps as well as the fountain creeps is a nice touch as it makes the whole fountain more player-specific investment. The central area has couple of camps that block the path (although I guess it might be possible to sneak past 'em - not sure if I am the biggest fan of these camps as they are also placed ontop of a ramp so it can catch an unfamiliar player off-guard.
Neutral Objectives: As previously mentioned, the fountain guarding creeps are nicely implemented, as are most other creep camp placement: not a huge fan of the central pathway creeps (but they can be there, just a personal opinion of mine). Also, some gold mine creeps should be not-camp mode. Item drops and creep strength looks appropriate, good job.
Map Gameplay: A very good melee map for two players. A good amount of creativity with gates and creep camp placement. Many expansions to play around with for longer games too - perhaps one expansion could be lower level for easier taking to rhythm the game a bit - up to you. Solid work, good job.

Comment: Some of the gold mine creeps should be on not-camp mode to prevent building townhall nearby before actually taking the camps.
 
Level 8
Joined
May 28, 2020
Messages
40
Review - Valorwind
(Version March 4th 2025)
Synopsis: Valorwind is a two-player melee map featuring a lush Sunken Ruins and Summer tileset mixture. With three expansion mines for each player, the map has possibility for extended games, while nothing prevents players from direct clashing early-on.
Map Aesthetics: The map visuals look really good. A very good mixture of darker greens with beiges of sand and ruins tiles. Good work here. The ruins (top left) section could have a tiny amounts of raise/lower tool to make it look more organic - zero-variation flat looks unnatural on such large areas. Visual clarity is excellent with good placement of decorative doodads and props. Small detailed areas that are irrelevant to gameplay are also very nicely decorated to keep the thematic aesthetics on-point. Creep camps make coherent thematic bunches, overall, very good job.
Map Layout: The layout is clear and clean - good job here too. The gates can be a bit controversial but I'd say the execution with them is good. The layout is quite open with large areas but chokepoints also exist in good fashion and offer strategic stress points here and there. Gating the health fountain behind gate creeps as well as the fountain creeps is a nice touch as it makes the whole fountain more player-specific investment. The central area has couple of camps that block the path (although I guess it might be possible to sneak past 'em - not sure if I am the biggest fan of these camps as they are also placed ontop of a ramp so it can catch an unfamiliar player off-guard.
Neutral Objectives: As previously mentioned, the fountain guarding creeps are nicely implemented, as are most other creep camp placement: not a huge fan of the central pathway creeps (but they can be there, just a personal opinion of mine). Also, some gold mine creeps should be not-camp mode. Item drops and creep strength looks appropriate, good job.
Map Gameplay: A very good melee map for two players. A good amount of creativity with gates and creep camp placement. Many expansions to play around with for longer games too - perhaps one expansion could be lower level for easier taking to rhythm the game a bit - up to you. Solid work, good job.

Comment: Some of the gold mine creeps should be on not-camp mode to prevent building townhall nearby before actually taking the camps.
Thank you Remixer, I took moved the creep camp that was on top the ramps down and into a small cluster of trees. Then added a few more doodads here and there. I also non-camp mode a select set of creeps from the goldmine camps.
 
Top