- Joined
- Jun 22, 2004
- Messages
- 109
hey everyone, havent been on this site for a while..
n e ways, my first question is...
Im in the process of making my footies map, but when a unit is sold, there is lag before the camera pans to the players start locations, and it takes a while for the hero to show....how can i fix this?
second question. im trying to make a spell, that involves one target...the spell starts off by creating units in a circle around the picked target. once the units are created. they each cast stampede, then they get removed. this is my script so far, and its not working, wat should i do to improve it/ to make it work??
Unit - A unit Begins casting an ability
(Ability being cast) Equal to Ambush
For each (Integer A) from 1 to 11, do (Actions)
Loop - Actions
Unit - Create 1 Ambush Dummy 1 for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 600.00 towards (((Real((Integer A))) x 30.00) + ((Real((Integer B))) + 11.00)) degrees) facing (Position of (Target unit of ability being cast))
Unit - Order (Last created unit) to Neutral Beastmaster - Stampede (Target point of ability being cast)
Wait 5.00 seconds
Unit - Remove (Last created unit) from the game
n e ways, my first question is...
Im in the process of making my footies map, but when a unit is sold, there is lag before the camera pans to the players start locations, and it takes a while for the hero to show....how can i fix this?
second question. im trying to make a spell, that involves one target...the spell starts off by creating units in a circle around the picked target. once the units are created. they each cast stampede, then they get removed. this is my script so far, and its not working, wat should i do to improve it/ to make it work??
Unit - A unit Begins casting an ability
(Ability being cast) Equal to Ambush
For each (Integer A) from 1 to 11, do (Actions)
Loop - Actions
Unit - Create 1 Ambush Dummy 1 for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 600.00 towards (((Real((Integer A))) x 30.00) + ((Real((Integer B))) + 11.00)) degrees) facing (Position of (Target unit of ability being cast))
Unit - Order (Last created unit) to Neutral Beastmaster - Stampede (Target point of ability being cast)
Wait 5.00 seconds
Unit - Remove (Last created unit) from the game