Remixer
Map Reviewer
- Joined
- Feb 19, 2011
- Messages
- 2,112
Review - Cocoonus
(Version January 25th 2025)
Synopsis: Cocoonus is a two-player melee map with very unique layout. Both players are located mirrored across the center of the map, leaving an outer ring behind each base. Way Gates and relatively open map-access gives unusual map presence on this map.
Map Aesthetics: Very good and clear aesthetics. Very good use of classic assets. Very nice contrast on the beach areas with Lordaeron Dirt mixed in with darker tones of Felwood and Village. Goob job. Visual clarity is excellent and the environment looks consistent and natural. The layout also looks pretty (visually).
Map Layout: The layout is very interesting and it would be interesting to see this map play out. The outer-ring areas behind bases are interesting as they open up any angle up for assault thanks to the Way Gates, still, traditional direct attack is also possible and not hindered.
Neutral Objectives: Creep camp placement is good and visually pleasant. They fit the map thematically and create appropriate routes players can rotate through. The camps are quite mirrored, meaning players are unlikely to clash against one another while creeping, making the map more slow-paced. The fountains could be more secluded to reduce their power. The close promixity of Mercenary Camp with the Way Gate increases their value in hostile approach, rather than only a route to travel. The Goblin Merchant camps are quite powerful to take (gaining access to Merchant and Level 4 Charged with such a good location).
Map Gameplay: Very fresh take on this tile mixture. Beautiful terrain and layout, with good creep and neutral objective placement. Early expansion mine available, with an additional mine possible too. Very good job.
(Version January 25th 2025)
Synopsis: Cocoonus is a two-player melee map with very unique layout. Both players are located mirrored across the center of the map, leaving an outer ring behind each base. Way Gates and relatively open map-access gives unusual map presence on this map.
Map Aesthetics: Very good and clear aesthetics. Very good use of classic assets. Very nice contrast on the beach areas with Lordaeron Dirt mixed in with darker tones of Felwood and Village. Goob job. Visual clarity is excellent and the environment looks consistent and natural. The layout also looks pretty (visually).
Map Layout: The layout is very interesting and it would be interesting to see this map play out. The outer-ring areas behind bases are interesting as they open up any angle up for assault thanks to the Way Gates, still, traditional direct attack is also possible and not hindered.
Neutral Objectives: Creep camp placement is good and visually pleasant. They fit the map thematically and create appropriate routes players can rotate through. The camps are quite mirrored, meaning players are unlikely to clash against one another while creeping, making the map more slow-paced. The fountains could be more secluded to reduce their power. The close promixity of Mercenary Camp with the Way Gate increases their value in hostile approach, rather than only a route to travel. The Goblin Merchant camps are quite powerful to take (gaining access to Merchant and Level 4 Charged with such a good location).
Map Gameplay: Very fresh take on this tile mixture. Beautiful terrain and layout, with good creep and neutral objective placement. Early expansion mine available, with an additional mine possible too. Very good job.