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12 to 24 player support in patch 1.29 (why exactly 24?)

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Level 2
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Dec 21, 2018
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Hello everyone,

I have been wondering why Blizzard chose to change the maximum number of player slots from 12 to 24. More specifically why exactly 24?

I know from the World Editor that there are 4 slots used for neutral hostile, neutral victim, neutral passive and neutral extra.

This leaves us with 24+4=28 slots vs. 12+4=16 slots in previous versions.

My question is, why 28 players in total? Isn't the player stored with 32 possible values (player 0-31)? What happened to the last 4 players? Isn't it stupid to stop at 28, and not 32, while you are working? Do it right from the beginning, so to speak?

But I assume that I misunderstood how it works?
 
Level 11
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Theoretically, I suppose it would be possible to add four more players or even more. However, remember that each player must have a unique colour, and that colour must be easily recognisable. If you add more players, you add more colours, and players will be harder to distinguish.
 
Level 2
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Dec 21, 2018
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Theoretically, I suppose it would be possible to add four more players or even more. However, remember that each player must have a unique colour, and that colour must be easily recognisable. If you add more players, you add more colours, and players will be harder to distinguish.
Ohh well it is a shame that they stopped because of colours. They could have added 4 additional neutral extra players if figuring out 4 additional colours was a problem - that way mapmakers could use them for something :)
 
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