• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. bruunk

    [Trigger] Integer/Real Variable Size Issues

    I'm faced with an issue I didn't think possible, so I'm not sure why exactly it's occurring but this is what I have so far. My issue is involving a respawn system, where a unit dies, wait X seconds, you get the idea. However, I noticed that when I tested the respawn it worked, but when I tried...
  2. Recklessness

    I am having an issue with this spell

    I am simply creating a spell where an archer can rotate between different elemental arrows. For some reason the gui [Ability - Set Ability Real Level Field] may not be working properly or I am doing something wrong. Here is what im working with: I am using [Item Attack Fire Bonus] as a hidden...
  3. SSJ7107

    [Spell] Plague-like ability? Is it possible?

    What's up guys I'm trying to make a new spell that deals damage over time and when the unit dies, it spreads to nearby enemy units (Damage is based on attribute). Is there a way to make this possible or No? o_Oo_Oo_O