Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
In the upcoming patch, alongside bug fixes, we will introduce a new faction leader button, custom UIs for every faction, and unique ambient music for each one too. Credits to Wa666r for the original UI, which served as the basis for our Theramore version.
As we’ve mentioned before, the assets for this expansion are already finished, but our forge is far from going cold. The Dwarves of Ironforge are currently in production for the third expansion, and what better way to begin than with their most iconic unit: the Ironforge Guard.
Hey! Just a quick and small change to @johnwar's ghoul re-classic awesome model! :) I wanted it a bit more wow-like, but I'm very new to modelling, so I wasn't able to make it stand upright sadly :p
Greetings. I would like to ask - is there any up to date script/plugin to import M2 model from World of Warcraft into 3ds Max? I know there is a blender import script made by wow.export team, but i am interested in 3ds max version.
In particular i am interested in Max Scripts made by Taylor...
Hi! I was wondering if there are any models floating around that could depict a great arcane tree (like the Arcan'dor from WoW) or a larger crystal tree, like the one in Crystalsong Forest from WoW? I have seen HerrDave's terrific Crystalsong Tree model, but I was thinking something a bit more...
Here is our Tavern Hero, Justicar, created to honor Tomkek for allowing us to use his awesome assets.
Check out his channel here: https://www.youtube.com/Tomkektv
Hello,
since I got alot of help from multiple people in this community I want to give something back.
I am working with one model maker here on hive and I had an idea - I will create ANY wow / wc3 character ( would be best if it was LORE character ) for SD Warcraft 3.
Feel free to throw in...
I need the following models ported from WoW and I'd be super happy if someone could help!!
1. The Cataclysm Fox model (Needs to fit SD, so it has to be the OG fox, not the later foxes from Legion or Shadowlands)
I was shocked to see that there's no Fox model. Would prefer it with wolf...
Hello, dear colleagues! :peasant-smile:
I’ve always adored models from WoW and, having recently started converting decorations from there, I was able to explore all the beauty of these scenery, creating beautiful landscapes of gaming areas.
So, when I highlighted my favorite locations, for...
The roster has been expanded and reworked: the Prelate is now an elite unit, the Raptor Rider upgrade is Gonk's Follower, and the Dinomancer and Battlesaur have been added. Flying units were revised, racial and faction traits introduced, and tech tree adjustments made to refine the gameplay.
This is the new item shop for the Zandalari trolls, the Merchant's Brutosaur, as you can see the trolls of Zandalar, and their allies, will be able to access their items near every battlefield!
Yo, can anyone make a skin for the Alexandros Mograine model with the hammer by user Proxy, so that he looks like Gryan Stoutmantle from wow?
Any help would be much appricated!
Hello, does anyone here have simple program that would enable copying WOW terrain into Warcraft 3 ?
I dont need program to get all the stuff like models etc., just to get terrain from wow and apply it into specific Warcraft map.
We decided to also include the Giant Crimson Snake to the Darkspear Trolls since they are closely connected with the Loa Dambala and the crimson snake is favoured among the Darkspear trolls for not only its vicious nature, but also its steadfast loyalty.
We’ve expanded their roster to include an elite unit, the Arcanist, along with a new upgrade for the knights, the Arcane Knights. Additionally, we’ve introduced unique racial and faction traits, as well as numerous adjustments across their tech tree, to refine and differentiate their gameplay.
We have introduced unique racial and faction traits, as well as numerous adjustments across their tech tree, to refine and differentiate their gameplay.
I've been working on this map for a few weeks and I really like the characters I've designed. I really don't know what to do with them, and I've only made three so far, but I'm seeing if there's any interest because it would make me feel more motivated. Here's a video of some game play. You will...
We're excited to introduce a new tavern hero created to honor Tomkek for allowing us to use his amazing assets. This hero was designed using his contributions! Check out his work here: https://www.patreon.com/Tomkek
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