Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I need the following models ported from WoW and I'd be super happy if someone could help!!
1. The Cataclysm Fox model (Needs to fit SD, so it has to be the OG fox, not the later foxes from Legion or Shadowlands)
I was shocked to see that there's no Fox model. Would prefer it with wolf...
Hello, dear colleagues! :peasant-smile:
I’ve always adored models from WoW and, having recently started converting decorations from there, I was able to explore all the beauty of these scenery, creating beautiful landscapes of gaming areas.
So, when I highlighted my favorite locations, for...
The roster has been expanded and reworked: the Prelate is now an elite unit, the Raptor Rider upgrade is Gonk's Follower, and the Dinomancer and Battlesaur have been added. Flying units were revised, racial and faction traits introduced, and tech tree adjustments made to refine the gameplay.
This is the new item shop for the Zandalari trolls, the Merchant's Brutosaur, as you can see the trolls of Zandalar, and their allies, will be able to access their items near every battlefield!
Yo, can anyone make a skin for the Alexandros Mograine model with the hammer by user Proxy, so that he looks like Gryan Stoutmantle from wow?
Any help would be much appricated!
Hello, does anyone here have simple program that would enable copying WOW terrain into Warcraft 3 ?
I dont need program to get all the stuff like models etc., just to get terrain from wow and apply it into specific Warcraft map.
We decided to also include the Giant Crimson Snake to the Darkspear Trolls since they are closely connected with the Loa Dambala and the crimson snake is favoured among the Darkspear trolls for not only its vicious nature, but also its steadfast loyalty.
We’ve expanded their roster to include an elite unit, the Arcanist, along with a new upgrade for the knights, the Arcane Knights. Additionally, we’ve introduced unique racial and faction traits, as well as numerous adjustments across their tech tree, to refine and differentiate their gameplay.
We have introduced unique racial and faction traits, as well as numerous adjustments across their tech tree, to refine and differentiate their gameplay.
I've been working on this map for a few weeks and I really like the characters I've designed. I really don't know what to do with them, and I've only made three so far, but I'm seeing if there's any interest because it would make me feel more motivated. Here's a video of some game play. You will...
We're excited to introduce a new tavern hero created to honor Tomkek for allowing us to use his amazing assets. This hero was designed using his contributions! Check out his work here: https://www.patreon.com/Tomkek
The Scarlet Crusade fights directly and it fights to the death. Only the backing of the priests and paladins keep the order alive, both literally and figuratively. Numerous adjustments have been made throughout their tech tree to enhance and distinguish their gameplay.
Today, we present the Night Elf tech tree.We have expanded their roster to include an elite unit, the Warden, as well as a new upgrade for the Archer and the Huntress. Additionally, we have introduced a racial trait to further distinguish the Night Elves.
Here is the final form of the Kodo herd that will move buildings throughout the map. As you can see, all of them are unique to match the buildings they represent.
Hello everyone! We're excited to give you a sneak peek at a new mechanic for the Tauren faction. Inspired by their nomadic culture, we've designed their buildings to have the ability to transform into Kodo caravans, allowing them to be transported to different locations.
Today, we present the Scourge tech tree. Under the iron rule of the Lich King, the Scourge have built up their power on the arctic continent of Northrend.
Today we present the new tech tree of the New Horde. Under Thrall's rule, the Orcs freed themselves from the chains of demonic corruption. To make the faction feel entirely orcish, we introduced many new units like the Overlord and Kor'kron Guard, and upgrades like the Marauder for the Grunt.
Today we present the tech tree of the Kingdom of Lordaeron. The strongest human kingdom after the second war! Most of their units have a familiar tone but we added a new upgrade for their Knight and an elite unit that mostly appears in their Cinematic, the King's Guard.
As we draw near to the release of the first "Expansion" of the mod we decided to show you the new Naga tech tree in advance. Most of the stats and skills are the same with what they got in the Campaign. Of course we filled the gaps with extra units, skills and upgrades.
Here is the Phoenix Guardian, special unit of the Blood elves. With this unit we have finished the new special units of the factions. We have created more things than we have originally planned and because of that the patch is delayed a bit.
Here is the Phoenix Guardian, special unit of the Blood elves. With this unit we have finished the new special units of the factions. We have created more things than we have originally planned and because of that the patch is delayed a bit.
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