• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Ricola3D

    Unit of "Ward" classification: display a command button ?

    Hello, I have units of classification type "Ward" in my maps, and that have splash damages. I would like to add them the "Attack" command button (that is hidden because of the classification) like any other unit. Is there a way please ? Indeed with this button I can have the ward attack my...
  2. nicolas97p

    Make wards walkable

    So I'm trying to make a ward walkable (just like goblin land mine, but without the kaboom part). I figured out one solution to it but it's a really weird one. I gave my wards the goblin land mine ability "Mine - exploding" with an activation delay and invisibility delay of 300 seconds (this is...
  3. Rykon-V73

    Lightning Ward weirdness

    After successfully adding Fire Ward for a hero(I don't know how to edit it for a unit), I decided to insert Lightning Ward next. Trigger: MyAlbum I inserted everything right, but when I tested it in-game, the lightning was replaced with my Obsidian Golems. Is there a way to change the code here?