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I'm faced with an issue I didn't think possible, so I'm not sure why exactly it's occurring but this is what I have so far.
My issue is involving a respawn system, where a unit dies, wait X seconds, you get the idea. However, I noticed that when I tested the respawn it worked, but when I tried...
Hey there.
I am trying to make an SFX based on the arrow model that appears when you right click on the ground (Confirmation.mdx)
I'm using it as an indicator that a certain unit has entered a certain structure. I want it to match the player's color by using
Special Effect - Set Color of...
So I'm heavily reworking an old map of mine and one of the big things I need to fix are tooltips, so here's the issue:
The data references don't appear to be working for one reason or another, they'll only display a "0" in the game, or reference the damage values of the original ability, say...
I'm trying to make a map that displays the total value of each player, this tally's up all the units, buildings, and hero's the player owns along with their gold. Here's my trigger:
Player1Red
Events
Time - Every 0.10 seconds of game time
Conditions
(Player 1 (Red) slot...
Lets learn about Negive Values shall we? now some may work some might not work but theres a lot you can do to make a more unqiue gameplay. Some may help so you don't have to use gui,jass,vjass, just using your creativdy will get you some place better
What could go wrong? As bizzard warns some...
Hi HIVE!
I created this thread because i want show the hero actually magic resistance, Critical, Lifesteal And Evasion value.
But i dont know how get that value in the game.
Can you help me?
I want show that value in a multiboard
Hello
I am trying to set the Damage reduction to a custom value, like the title says.
What number i need to use to set this value to "1% damage reduction for every 1 point of amor"
Such means that having 34 armor on the stats ends to having a 34% damage reduction
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