Hello there everybody! Thanks for checking in :)
I have been working on a map inspired by survival minecraft with alot of randomness, i want to be able to "chop a tree" and get wood, this part i have down pretty well, so the interesting part here is the fact that i cant for the love of god...
I am trying to make a spell that will make the targeted hero use a random item from its inventory. being as different items use different types of activation (unit,point,instant), not to mention passive items, i'm having a hard time triggering this without specifying pretty much...
From a trigger, is there a way to test if an item is used automatically when acquired or not ?
It is because I am using Dangerb0y's Easy Item Stack 'n Split system, and when trying to pick a power-up or an item that use automatically when acquired, it plays the error sound..
PS: I can...
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