So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?)
Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system?
Game - UnitIndexEvent becomes Equal to 1.00...
I'm wondering if someone can help me with my tweaked respawn system, it needs to be specifically made to maintain what I already had implemented before recently made changes (due to adding bribe's unit indexer into the level and no longer being able to use "Set custom value [+1]"). The reason I...
I am trying to make a Armor system with a unit indexer as requirement. I need to store the "code armor" value of units whose armor is modified by BlzSetUnitArmor native. Then I use it as input in other pieces of code.
I can't use hashtable no ? Because if the handle ID of a removed unit...
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