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Hi
I using the damage engine v3 (wc3 patch 1.26) and it's work very well by unit index but unit index change hero hitPoint to 50k
why it's happening and how to fix this problem?
So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?)
Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system?
Hero Group
Events
Game - UnitIndexEvent becomes Equal to 1.00...
I'm wondering if someone can help me with my tweaked respawn system, it needs to be specifically made to maintain what I already had implemented before recently made changes (due to adding bribe's unit indexer into the level and no longer being able to use "Set custom value [+1]"). The reason I...
Hello,
I am trying to make a Armor system with a unit indexer as requirement. I need to store the "code armor" value of units whose armor is modified by BlzSetUnitArmor native. Then I use it as input in other pieces of code.
I can't use hashtable no ? Because if the handle ID of a removed unit...
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