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Hi.
Probably sounds like a hot topic that comes up every now and then. I tried searching for a good answer, but, unfortunately, found nothing that could work in my situation.
Anyway, to explain what I'm talking about. Simply put: removed units. A bit more precisely, units which get removed...
Hey guys, I've looked up a bit about group leaks and one thing I couldn't really find was using 2 groups, one global and one Temp.
Event - Unit enters region
Action - Add unit to BaseGroup
Event - Unit casts Move Order
Action - TempGroup = units in BaseGroup
Pick units in TempGroup and do...
This script are correct for leak or not (im not very good with custom scripts)
Computer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Set StartLoc[1] = (Player 1 (Red) start location)...
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