unit group leak

  1. =Junpei=

    Unit Group Variable Help

    I had some issues when using variables, specifically, Unit Group. I tried to use this as this prevent memory leak but it does not go out as I expected. When using the "random point in region", the creeps created stays in one place, I want them to be scattered randomly and not stacked in a random...
  2. J2Krauser

    [Solved] Removing phantom units from a unit group

    Hi. Probably sounds like a hot topic that comes up every now and then. I tried searching for a good answer, but, unfortunately, found nothing that could work in my situation. Anyway, to explain what I'm talking about. Simply put: removed units. A bit more precisely, units which get removed...
  3. volka25

    [General] Global group leaks

    Hey guys, I've looked up a bit about group leaks and one thing I couldn't really find was using 2 groups, one global and one Temp. Event - Unit enters region Action - Add unit to BaseGroup Event - Unit casts Move Order Action - TempGroup = units in BaseGroup Pick units in TempGroup and do...
  4. Elven_God

    Is this leakless?

    This script are correct for leak or not (im not very good with custom scripts) Computer Events Time - Elapsed game time is 0.01 seconds Conditions (Player 1 (Red) controller) Equal to Computer Actions Set StartLoc[1] = (Player 1 (Red) start location)...
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