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Seeking to create a spell which cast entangling roots in an area around the Hero. Spell is based on channel
RootTendrils
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cff228b22Root Tendrils|r (2,1 Ent)
Actions...
Hello again can i ask for help, how can i make this on trigger without jass?
I was planning to do it in a targetable skill but i can't, all i could do was the omnislash. I would appreciate your help guys thank you :cry:
(Source: Honkai impact 3rd | Yae Sakura tutorial(s) by Hollowed_Skies)
I had made these triggers below to order the player 7 unit to attack the specific unit(Surviver) of player 1 to player 6
1st trigger
This first trigger is to check whether player 1 to player 6 slot status is unused or not and create the attack_group if the slot status is not unused.
2nd...
Hi here is the trigger im trying to make: Control Point
I get stuck at the complicated actions part here:
Income20
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop...
This dual trigger is not working. I dont want the pits of Isengard to be available until a research is complete, however the waygate is not being enabled for some reason.
Start
Events
Map initialization
Conditions
Actions
Neutral Building - Disable Pits of Isenguard...
Hello everyone! How can i make to choose +1 attribute stat (str/agi/int) for every level-up? Like everytime you level-up you gain skill points which can be used to up stats.
Also how to make a spell (for example: Death coil) to deal dmg and also heal you? I've made a trigger but instead of...
The idea of this trigger is for a hero to to cast an ability (dig for treasure) and reap the rewards of that particular treasure. However there are 3 separate treasures to be found. when he cast the ability he discovers all of the treasures. Not just the region he is standing in. I want him to...
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