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treespawning

  1. =Junpei=

    Trees stop respawn when in building help

    So, I have a simple trigger that makes the tree respawn when destroyed/chopped down. Events Time - Elapsed game time is 0.01 seconds Conditions Actions Destructible - Pick every destructible in (Playable map area) and do (Actions) Loop - Actions...
  2. JarJar1337

    [Spell] Spawning Trees through ability

    So I made this ability right? And I made the custom triggers yes? Heres what I have Unit - A unit begins casting an ability (Ability being Cast) Equal to _Plant Sappling ( L ) Set Caster_Plant = (Casting Unit) // not needed Set Caster_Plant_Point = (Target Point of Ability)...
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