Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
So, I have a simple trigger that makes the tree respawn when destroyed/chopped down.
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions...
So I made this ability right? And I made the custom triggers yes?
Heres what I have
Unit - A unit begins casting an ability
(Ability being Cast) Equal to _Plant Sappling ( L )
Set Caster_Plant = (Casting Unit) // not needed
Set Caster_Plant_Point = (Target Point of Ability)...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.