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So, I have a simple trigger that makes the tree respawn when destroyed/chopped down.
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions...
So I made this ability right? And I made the custom triggers yes?
Heres what I have
Unit - A unit begins casting an ability
(Ability being Cast) Equal to _Plant Sappling ( L )
Set Caster_Plant = (Casting Unit) // not needed
Set Caster_Plant_Point = (Target Point of Ability)...
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