• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Anton Wulff Jensen

    I need to make a unit spew fire with "Trap Side Fire"

    So I'm making this boss encounter, where 6 Kobold warriors stand by the side, spewing fire, using the "Trap Side Fire" doodad. However, I want this to happen every 10 seconds, and not every 3 seconds, as the animation of the doodad does. This fire needs to deal damage of course, which I think I...
  2. cleavinghammer

    Trap/Ambush Units (mimics, golems, etc.)

    Units that have an innocuous-looking "ambush" mode and then turn into an animated and murderous monster to attack. I've already seen an animated pile of gold and weapons, a Lordaeron statue that becomes a giant swordsman, even a dinner table that becomes a golem, who knows what else Hivers...
  3. Cylder

    [Trigger] This trigger is giving me a headache

    I don't know why this trigger isn't working Part 1 Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Trap Actions Set Index = (Index + 1) Set TrapUnits[Index] = (Units in No region) Wait 1.00 game-time...