• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. ProfessorBright

    Cinematics out of sync

    Hi! First post here guys :), looked around the forums but couldn't find any good info on the matter. I'm making a multiplayer game that involves cinematics, so far so good. When I started making the map I used waits to sync dialouges and actions along with the audio files. That worked okay...
  2. HerlySQR

    How can I directly get synced data?

    Hello, I'm trying something like this: local data = nil local t = CreateTrigger() ForForce(GetPlayersAll(), function () BlzTriggerRegisterPlayerSyncEvent(t, GetEnumPlayer(), "focus", false) end) TriggerAddAction(t, function () data = BlzGetTriggerSyncData() end) ---@param p any...
  3. Varcklen

    Players have different meanings in variables. How do I sync?

    Hey. I am creating a Save / Load system without using these commands (automatic loading of the save). I have a problem. It so happens that when I make a preload for the players, after decrypting the code, each player gets his own values. I tested with a friend. In my save the parameter "level"...
  4. Cheshire

    [Solved] attack animation - doesn't match sound

    hey, I'm having this issue with a custom model that the attack animation happens way before you hear the attack sound. how can I fix this? are there fields in the OE that deal with this, or would it help to switch the model onto a different base unit? thanks!