🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
The misty swamps are a truly wonder place! True, unfortunately, in a bad way - swamp endemics await the rare traveler here: poisonous vines and flowers, swamp reptiles... And the concentration of phosphorus here is so high that you can observe the rare appearance of swamp lights, but is it worth it?
Judging by the architectural style of the bridge, which miraculously remained in good condition, there was once a part of a fortress or even a castle here... Now there are only ruins and swamps here - after the invasion of villains, this region suffered the most...
The Foggy Swamps are truly an eerie place! This is evidenced by the negligible amount of information about them and the many endemic creatures that have never contacted anyone and have retained their primitive rage... So what did the brave man forget here?
The orcs have always been quite adaptative towards hostile environments of many sorts. The damp, putrid, large Marshlands were no exception.
Having enough ground, they can build firmly their settlement.
Before:
After:
Above all, their commander can oversee how the settlement thrives.
Before...
There's something I have not seen on Hive as of yet: the use of terrain-based environmental effects.
What do I mean? Well, I'm glad you asked!
You know how in certain MOBA-styled games you can hide in bushes? Ever wonder why the lava in some maps doesn't burn your units? Well, I want to make...
Hey,
After viewing some of the terrains made by pros, I know that what I've made is shit
But that's why I'm here
I am trying to make a "good" swamp for a rpg style map
But I'd like it to be a bit more scary, darker and dreadful to go in
So if you have any idea on how to make it better...
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