The orcs have always been quite adaptative towards hostile environments of many sorts. The damp, putrid, large Marshlands were no exception.
Having enough ground, they can build firmly their settlement.
Before:
After:
Above all, their commander can oversee how the settlement thrives.
Before...
There's something I have not seen on Hive as of yet: the use of terrain-based environmental effects.
What do I mean? Well, I'm glad you asked!
You know how in certain MOBA-styled games you can hide in bushes? Ever wonder why the lava in some maps doesn't burn your units? Well, I want to make...
Hey,
After viewing some of the terrains made by pros, I know that what I've made is shit
But that's why I'm here
I am trying to make a "good" swamp for a rpg style map
But I'd like it to be a bit more scary, darker and dreadful to go in
So if you have any idea on how to make it better...
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