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Basically, I have a map that uses this hotkey system that's based off strings.
And after testing multiple times I've discovered that the map desyncs for players that use a non-english text version of the game. (my triggers check ability names and compares them)
And I'm sure that's what...
WC3 written on C and uses typical caching method when it comes to strings. Every existing string being cached into virtual table which may improve mem use while working with tons of strings with the same content. You can learn more about it over the internet.
I've been using async strings in my...
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