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Hi, I'm trying to make a spell that essentially will add +1 to a stack every time the unit is attacked by the Hero. What I'm looking to make is almost like Shadow Demon's shadow poison spell from Dota, though it will not be added through a spell but rather an auto attack. It will be able to be...
So I have been trying to get this ability to work for a couple of days now. I cannot figure out a few things and it's possible that I'm going at it the wrong way.
The goal of the ability is to have a cloud of poisonous smoke. While units are within the radius they have a chance to miss and take...
The event "Unit - A unit Acquires an item" does not work when a unit already has same type item with max stacks > 1.
For example a hero has 1 potion, he picks another potion and now he has 2 potions in one slot and the event will not work.
How to make this event work? Or what's the alternative...
Might2
Events
Game - PDD_damageEventTrigger becomes Equal to 0.00
Conditions
(Level of Might (Completed) for PDD_target) Greater than 0
(PDD_target belongs to an enemy of (Owner of PDD_source).) Equal to True
(Random integer number between 1 and 100) Less...
Im making item combine/stacking system in Reforged WE. I want to make possible to combine item with another item with charges. As we know in Reforged exists prebuild item charges stacking, so no need more to make standalone system for that. But here is a problem when i getting an event A unit...
Hello guys, I am making a new ability that is related to stacks, when you cast the ability, it leaves a buff, and when the unit dies and it still has the buff, it will add 1 stack and these stacks will add damage to his other abilities. Well, my problem is, I don't know how to do, or possibly...
Hello Everyone,
I am aware that there are a lot of threads concerning this topic. However, I have not been able to find an answer to these questions (either because they haven't been answered or because I am just ignorant). Either way, I would appreciate if someone could help me.
1. If two...
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