In my map there is a shop that is near a cliff. I want units on both below and on the cliff to be able to buy and sell items. Buying works well for both, but selling only works correctly for those that are on the shop's level. For units that are on the cliff, selling only works correctly when...
Hello.
I am currently making an rpg map, and I need to make you capable of making/buying some specific items, when you carry some specific items in your inventory.
I've been able to make a trigger, that adds an item to a shop when a player carries a specific item in the inventory. However, I...
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