Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hello. I wonder if I can make my AI attack every building. When I put SuicideOnEnemyEx(), they aim to destroy the town hall and once it's destroyed they stop and don't attack any further. Is there a way I can change it so they aim for the whole base and not just the town hall? Thanks in fowards...
Hello, I'm wondering how I can make the AI destroy all enemy buildings. Because when I put SuicideOnPlayerEx it just gets their town hall and then they stop. Thanks in forward to those that answer.
As I terrain, I wanted to make a natural feeling and simple map to serve as a guideline and to capture the vision of the landscape. Later I'll add a more complicated version that includes names, more towns and other primary features.
Ready to challenge the Elite Four?
The Pokemon League is a...
Hello all script writers sorry I'm noob on this topic.
I think that hashtables look similar to arrays of arrays (2d arrays) because 2 indexes are used to recover one value, just like column and row number in a paper table, but they have different names and people write that hashtables hold a...
Good day!
For a long time i had one epic (for me) trouble in map-making:
I use "OrderId2StringBJ(GetIssuedOrderIdBJ())". In game it works normal if you start a new game, but if you load saved game this function return empty string.
I use v1.26, but don't see fix of this truble in new patches...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.