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Hello there, just a quick code to help people trying to catch when a building with root ability is actually rooted / uprooted.
To be honest, detecting an uproot is really straightforward as the effect is immediate.
But catching when a building has finished re-rooting is more complex.
After a...
I've just had enough of it. Would someone please fix it? The original game had it and it was never fixed.
I'm referring to all Rooted Corrupted Ancient buildings. They suffer from the same issue.
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