• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Macadamia

    [Lua , vJass, GUI, TypeScript] UPROOT / ROOT events workaround

    Hello there, just a quick code to help people trying to catch when a building with root ability is actually rooted / uprooted. To be honest, detecting an uproot is really straightforward as the effect is immediate. But catching when a building has finished re-rooting is more complex. After a...
  2. deepstrasz

    Rooted Corrupted Ancients attack animation bug

    I've just had enough of it. Would someone please fix it? The original game had it and it was never fixed. I'm referring to all Rooted Corrupted Ancient buildings. They suffer from the same issue.