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I had a problem with my trigger not working for some some reason, and I just couldn't figure out why.
The coordinates always ended up at the center of the map, which they should not.
I narrowed it down to the preplaced regions (rect) somehow not working, but no matter how I look and test it...
Hi guys,
I'm encountering a big problem with triggers.
I've 2 trigger.
One of this is in GUI:
UnitEntersInSide
Events
Unit - A unit enters Region 042 <gen>
Unit - A unit enters Side Team 1 <gen>
Unit - A unit enters Side Team 2 <gen>
Unit - A unit enters Side...
Hi guys,
I'm encountering a big problem with triggers.
I've 2 trigger.
One of this is in GUI:
UnitEntersInSide
Events
Unit - A unit enters Region 042 <gen>
Unit - A unit enters Side Team 1 <gen>
Unit - A unit enters Side Team 2 <gen>
Unit - A unit enters Side...
Must be in GUI, possibly with custom scripts.
if impossible to do so, JASS can be used instead with a greater explanation, since I've never used JASS.
I've been looking around the hws, and I'm a bit confused?
I've been working on a TD, where you vote for the track to be used.
The voted track...
Hello, I'm just curious if anyone happens to know if you can reference a region or rects name, for an example purpose like such:
Event: Unit enters region
Action: Play Sound Array [(Substring 1,1 of region/rect entered)]
Hi there.
I'm trying to make a spell which could damage all units in front of Caster and push them all back, thus I need to pick all units in front of Caster within a square.
I've searched the forum and just get some result related to "front" & "sector", yet I need the square.
I know we could...
Is there some simple way to just turn pre-placed rects in the world editor into regions?
Or a proper event response for rects like GetTriggeringRegion()?
I'm not using vJass so I can't declare globals without GUI
Also, the TriggerRegisterEnterRectSimple() seems to be a region, but it's...
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