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rect

  1. Death Adder

    [Solved] GetRectCenter & GetRectCenterX/Y not working?

    I had a problem with my trigger not working for some some reason, and I just couldn't figure out why. The coordinates always ended up at the center of the map, which they should not. I narrowed it down to the preplaced regions (rect) somehow not working, but no matter how I look and test it...
  2. ilMale

    RectContainsUnit doesn't work

    Hi guys, I'm encountering a big problem with triggers. I've 2 trigger. One of this is in GUI: UnitEntersInSide Events Unit - A unit enters Region 042 <gen> Unit - A unit enters Side Team 1 <gen> Unit - A unit enters Side Team 2 <gen> Unit - A unit enters Side...
  3. ilMale

    RectContainsUnit doesn't work!

    Hi guys, I'm encountering a big problem with triggers. I've 2 trigger. One of this is in GUI: UnitEntersInSide Events Unit - A unit enters Region 042 <gen> Unit - A unit enters Side Team 1 <gen> Unit - A unit enters Side Team 2 <gen> Unit - A unit enters Side...
  4. itsTrixyB11TCH

    Terrain - Change terrain type using For each (Integer A)

    Must be in GUI, possibly with custom scripts. if impossible to do so, JASS can be used instead with a greater explanation, since I've never used JASS. I've been looking around the hws, and I'm a bit confused? I've been working on a TD, where you vote for the track to be used. The voted track...
  5. Veronnis

    [Solved] Possible to Reference Region / Rect Name?

    Hello, I'm just curious if anyone happens to know if you can reference a region or rects name, for an example purpose like such: Event: Unit enters region Action: Play Sound Array [(Substring 1,1 of region/rect entered)]
  6. LazyKnight

    [Solved] [Spell] Pick all Units in front of Caster within a square?

    Hi there. I'm trying to make a spell which could damage all units in front of Caster and push them all back, thus I need to pick all units in front of Caster within a square. I've searched the forum and just get some result related to "front" & "sector", yet I need the square. I know we could...
  7. Death Adder

    turn rects into regions

    Is there some simple way to just turn pre-placed rects in the world editor into regions? Or a proper event response for rects like GetTriggeringRegion()? I'm not using vJass so I can't declare globals without GUI Also, the TriggerRegisterEnterRectSimple() seems to be a region, but it's...
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