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You used to be able to rotate units, such as exp effects to make beams etc. by changing the max. pitch angle to -90. This seems to be not possible anymore, so I'm wondering if there is another way of achieving it.
I've been trying to add custom triggers to a basic spell just to change up the look to it, however I'm not having any luck with one particular thing- the angle, or direction, of the spawned special effect.
I'm trying to use the Special Effect - Change Pitch/Yaw/Roll functions but no matter...
How to make an effect face an angle with offset to its roll and pitch?
For example, an effect's 3D orientation is facing a unit's head, but I want to make it face a little up and a little left of it's current orientation (pitch and roll).
And what is the formula to set an effect facing (the...
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