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Hi. I've wanted to create a spell based on Animate Dead - it would raise a set amount of corpses in an area of effect range, with the twist that they would instead be raised into a specific unit type. You cast Animate Dead and raise zombies (or whatever) from surrounding corpses.
The obvious...
I don't understand:
For each (Integer INT) from a to b, do (Actions)
Unit Group - Pick every unit in GROUP and do (Actions)
I think, that every action inside a "For each INT from a to b do (Actions)"-loop, is executed for the current value of INT, then INT gets increased by 1 and repeats all...
Hi there.
I'm trying to make a spell which could damage all units in front of Caster and push them all back, thus I need to pick all units in front of Caster within a square.
I've searched the forum and just get some result related to "front" & "sector", yet I need the square.
I know we could...
A wrote a simple (as I thought) trigger, that was expected to add some Ice Novas during Blizzard.
I'm creating 2 dummies that periodicaly cast Ice Novas at enemies at cast point.
Now I need to stop Ice Novas from being casted as soos as AM stops casting Blizzard.
I decided to simply remove...
So i made a skill that moves all enemy units in range to a point but i want this trigger to be a bit animated instead of instatly move.
Detener
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Custom Ability
Actions...
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