• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

pick every unit

  1. Blahblah_Blagar

    Picking Units raised by Animate Dead Spell?

    Hi. I've wanted to create a spell based on Animate Dead - it would raise a set amount of corpses in an area of effect range, with the twist that they would instead be raised into a specific unit type. You cast Animate Dead and raise zombies (or whatever) from surrounding corpses. The obvious...
  2. SoooK

    [Solved] Help me understand loops and actions per unit in group

    I don't understand: For each (Integer INT) from a to b, do (Actions) Unit Group - Pick every unit in GROUP and do (Actions) I think, that every action inside a "For each INT from a to b do (Actions)"-loop, is executed for the current value of INT, then INT gets increased by 1 and repeats all...
  3. LazyKnight

    [Solved] [Spell] Pick all Units in front of Caster within a square?

    Hi there. I'm trying to make a spell which could damage all units in front of Caster and push them all back, thus I need to pick all units in front of Caster within a square. I've searched the forum and just get some result related to "front" & "sector", yet I need the square. I know we could...
  4. Deserted

    [Spell] My trigger fails to pick a unit

    A wrote a simple (as I thought) trigger, that was expected to add some Ice Novas during Blizzard. I'm creating 2 dummies that periodicaly cast Ice Novas at enemies at cast point. Now I need to stop Ice Novas from being casted as soos as AM stops casting Blizzard. I decided to simply remove...
  5. TheAyalalalalon

    [Trigger] Move units in range to a point with an animation

    So i made a skill that moves all enemy units in range to a point but i want this trigger to be a bit animated instead of instatly move. Detener Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Custom Ability Actions...
Top