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Previously, from what I knew in previous versions of Warcraft 3, before Blizzard gave the BlzPauseUnitEx feature, units could be immune to certain stuns using morph, mainly this is demonstrated in Dota 1 with the hero Alchemist and his transformation. But was there really just that way to make a...
Hi!
I would like to have a "real-time with pause" system in my map/campaign where the player can pause the game, issue commands for units, and then unpause the game after that. So I'm thinking something in the vein of Baldur's Gate and the like. To me it seems like this game engine should...
Hi,
I would like to request assistance regarding the mouse down button. I have an error where the unit i paused does not unpause at the end of the code line when using skills triggered by mouse down button.
After clicking the left mouse button I would order a unit to cast an ability. The...
Hi everyone,
First, sorry if this question already have been answered :/
When a necromancer summon a skeleton warrior, i want that, when he stands on blight, his expiration timer stop.
pause
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick...
I know there's lots of threads for pausing units, but have somebody found a way to successfully pause a unit without any bugs yet?
I've tried to pause a unit by stunning it (I've accepted the fact that there has to be a "Stunned" buff) and removing the pause effect above the head of the unit...
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