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Hello. I have a problem with appearing normals (shadows on the surface). I am sure that i am doing something wrong in the topology. Please one of the good modellers can tell me what i doing wrong and how solve that to make smooth normals? I've also attach two screenshots that showing the problem.
So, I've come to find some models like:
Bandit Lady
Do such models need to have doubled meshes/geosets for some animations? I don't think this model has any complex animations like say the Grunt's axe roll from hand to hand (which is actually an illusion).
I'm asking because if I want to edit...
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