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Could anyone provide full information about how the repair mechanic works? I think I might have seen some guides which show how each additional worker affects the repair time and cost, but I can't seem to find it. Is it linear?
I've had this concept for a mission where you'd have to repair a...
Hi. I'm making a map in which buying units from the mercenary camp is a very important mechanic. I wanna tempt the player into doing it in the first seconds of the mission.
The problem is, whenever the mission starts, mercenary units get a rather long cooldown which prevents anyone from buying...
Brainstorming ideas for spells and mechanics for an underwater map (in this case, a map with an underwater and a surface section, as seen on the Water War Submerged map).
The idea is that while underwater, units can move on the seafloor (treated as ground units) or swim above it (treated as...
Hey guys
So I'm doing some custom race design and I've decided I really want this race to feature a "you can only build near our buildings" mechanic for buildings similar to the undead's blight or power fields from the protoss race in Starcraft.
Ideally, I'd simply be able to duplicate the...
This thread is created for the purpose of designing, implementing, and evaluating various elements of the Tales of Silventria Campaign (Please do not merge or delete)
Custom Race Creation: Advanced Mechanics
Making video games is like a science. Everything needs to be planned and well thought-out in order for the game to be fun and challenging, and the mechanics behind a seemingly simple game can actually be very complex and thouroughly thought-out.
This...
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