I'm creating a bossfight and I wanna make the boss more aggressive reducing the check interval from 2 seconds to 1 when its life becomes lower, but for some reason this trigger breaks my code and i don't know why, this is the code (Not entirely):
local boss =...
I'm currently trying to create a channeled single target DoT spell that deals a %MAX HP of a target as damage and uses GUI entirely but I am not sure where to start. I know what kind of damage I want to deal with the spell and such but I am at a loss in terms of how to shape it up...
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