• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

looping

  1. Verdun

    Okay but this death animation thing is driving me mad

    So anyway I feel like I figured out decay animations okay, but death animations still elude me. I THOUGHT it was okay, and it looks fine in the model editor, but in the GAME, it does weird ugly things, namely, when the damn thing dies it pops right back up. It's not so bad if I make the death...
  2. Macadamia

    Custom Ability Buff SFX refuses to loop.

    Hello there. Still working on my map, and now the Lua conversion if finished and working perfectly, I am trying to fix old issues that I never really managed to fix before. So far I believe I have fixed all of them, except a problem I have been banging my head on the wall for days without...
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