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Hello! In the map I am making, I want to make the map to have only 1 type of hero. Like in DOTA if one player have already chosen a hero, non of the other players can choose the same hero, and they would have to choose from what is left.
Guys I've been trying to make complicated maps with GUI triggers, I've accomplished everything I wanted in this map except removing UI interface, I tried doing the letterbox mode with user control enabled which looks definitely awesome but it removes me from using my unit. I can still move the...
So I want to bypass the "13" tileset limit in my map.
However, my ferociously defensive computer refuses to download World Editor Unlimited, and I haven't been able to make Newgen/JNGP work since 1.26.
I normally use Sharpcraft, but it doesn't have a feature to extend tilesets.
Any advice?
1. I' m curious how many variables/local variables i can use in single map?
2. How many unique triggers/functions i can possess or use at once?
I saw topic that one guy get crash when he used 2000 of function calls.
I've seen benchmark threads about integers and diffrences in speed in usage...
Hi all.
In a map that I'm working on , I'd like to have a lot of high quality models , but the problem is the size of the map is getting big (average size of high quality models is 2 MB per model) so is there a limit for a Warcraft map size ? How much is that limit? 15 MB?20?30? Also is there a...
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