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killunit

  1. Macadamia

    Weird KillUnit() on heroes issue !

    Hello there ! Alright, after converting my amp to Lua, I am trying to optimize it a bit further. So far things worked great, but I hit a strange issue with the KillUnit native: My map is a 4 players TD with "Balls" as creeps. At map init, I create all Balls of different type for every player...
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