Hi there : )
TLDR at the end.
I'm currently trying to write a campaign AI and as you might imagine, it's not working. I have the following line at the beginning of the main function to get some semblance of feedback:
call DisplayTextToPlayer(Player(22),0,0,"AI started")
When this line shows...
Hello. I wonder if I can make my AI attack every building. When I put SuicideOnEnemyEx(), they aim to destroy the town hall and once it's destroyed they stop and don't attack any further. Is there a way I can change it so they aim for the whole base and not just the town hall? Thanks in fowards...
I'm going to make AI stick together by lead them to other ally's army.
I have made every unit of AI follow their army or their heroes. It worked pretty good.
set u = FirstOfGroup(g)
// Follow their army
call IssuePointOrder(u, "move", GetLocationX(army_loc[main_army])...
Hello all, this is my first post on hiveworkshop so bear with me.
I'm trying to create AI for a map i'm making with a simple JASS script, and controlling it through commands in the GUI.
Here is the section of the script that controls the attack behavior:
And here is the trigger that tells...
Greetings. I am learning JASS so I need a bit of help.
I am asking public to make Me a simple AI in JASS.
That way I will be able to much easier understand things and finish My map.
1. B and A in 180 r. while B is running "2" |then| Order B to attack A for 2s *.
2. B and C in 140 r. |then|...
I was writing a couple of AIs for a Warcraft III Campaign, and came up some very important techniques that have not been discussed in any of the tutorials I've seen.
1. Place your common AI code and globals to a custom common.ai
If you are programming a lot of custom code for the AIs...
Intermediate AI workflow concepts - boring no longer
If you've played a campaign or two from this site, you'd know that the AI in most maps is made the same way: there's a base with some defenses, which will occasionally send out groups of units to your base. And that's about it. This causes...