Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
One way to obtain Mineral in GanisCraft is to capture Mines such as this. However, Mines are not as frequent as ore fields. Commanders will still be harvesting ore with their workers on the field.
Hey there,
For an altered melee I'm working on I'm giving one of the heros a spell where he makes gold-sapping wards.
I'm trying to decide how much gold per-second they steal from nearby players (you put them near buildings and they steal gold from the owners of the building). i want this to...
Hello im about making a unit spawning in a area like the legion TD sending to the enemy which you send them so i want to put some income so they will spawn a unit in an area because the income increasing as you bought a unit to attack the enemy automatically. IMG_20200127_222432 by .DotQ posted...
Hi there,
This is my first post and I hope it's not a silly question. I've spent many hours trying to solve this trigger system. I've tried countless variations, which work more or less. But none like I want it to.
I am trying to add a small income every 2 seconds for the player for each...
Hello! So I have this problem that I just can't solve. I have searched and I have tried different things but nothing works.
My goal is that every time an item of a specific type is placed withing a building, it adds 10 gold to a periodic income for the player that owns the building.
Item...
I make this:
"Money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Sludge Minion units owned by Player 1 (Red))) to Player 1 (Red) Current gold"
But I want make this:
"Money
Events
Time - Every 10.00 seconds of game time
Conditions...
Hey Guys,
Trying to develop something somewhat unique for my new map, however I've run into some confusion on what Functions and such to approach to accomplish this task. I'm trying to generate Income for my Players based on the number of Peons they currently have burrowed in an Orc Burrow...
Hey Guys,
I'm developing a Map similar to the style of Maps such as Greece. Risk, and so forth and I'm having a bit of trouble trying to have an income system based on the number of acquired buildings. I've seen pseudo-code such as this obtained from How do you make buildings that generate...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.