1. GanisCraft: Mineral Income Generation

    GanisCraft: Mineral Income Generation

    One way to obtain Mineral in GanisCraft is to capture Mines such as this. However, Mines are not as frequent as ore fields. Commanders will still be harvesting ore with their workers on the field.
  2. Cheshire

    [Altered Melee] gold sapping spell

    Hey there, For an altered melee I'm working on I'm giving one of the heros a spell where he makes gold-sapping wards. I'm trying to decide how much gold per-second they steal from nearby players (you put them near buildings and they steal gold from the owners of the building). i want this to...
  3. .DotQ


    income system that increases the income whenever units are sent to the enemy.
  4. .DotQ

    [Trigger] Income System

    income system that increases the income whenever units are sent to the enemy.
  5. .DotQ

    help me for income system

    Hello im about making a unit spawning in a area like the legion TD sending to the enemy which you send them so i want to put some income so they will spawn a unit in an area because the income increasing as you bought a unit to attack the enemy automatically. IMG_20200127_222432 by .DotQ posted...
  6. Moonbreakzor

    How to trigger income for specific units in a specific region?

    Hi there, This is my first post and I hope it's not a silly question. I've spent many hours trying to solve this trigger system. I've tried countless variations, which work more or less. But none like I want it to. I am trying to add a small income every 2 seconds for the player for each...
  7. PartumCreed

    [General] Timed income if carrying item, that stacks?

    How do I create a trigger that gives gold to the player through a timer if the hero is carrying a certain item & how do I make it stack?
  8. Njord

    Help with items inside building

    Hello! So I have this problem that I just can't solve. I have searched and I have tried different things but nothing works. My goal is that every time an item of a specific type is placed withing a building, it adds 10 gold to a periodic income for the player that owns the building. Item...
  9. InSaNe_97

    [Solved] Gold income units.

    I make this: "Money Events Time - Every 10.00 seconds of game time Conditions Actions Player - Add ((Number of living Sludge Minion units owned by Player 1 (Red))) to Player 1 (Red) Current gold" But I want make this: "Money Events Time - Every 10.00 seconds of game time Conditions...
  10. Adorm

    Complicated Trigger Question *Still Need Help*

    Hey Guys, Trying to develop something somewhat unique for my new map, however I've run into some confusion on what Functions and such to approach to accomplish this task. I'm trying to generate Income for my Players based on the number of Peons they currently have burrowed in an Orc Burrow...
  11. Adorm

    [Solved] Question about an Income Trigger

    Hey Guys, I'm developing a Map similar to the style of Maps such as Greece. Risk, and so forth and I'm having a bit of trouble trying to have an income system based on the number of acquired buildings. I've seen pseudo-code such as this obtained from How do you make buildings that generate...