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imported model

  1. lachferagh

    [Help] World Editor crashing with Reforged HD import models

    I have done many attempts now. I know I can switch to SD graphics on my editor to get back my map, but I am now trying out different models and some works (as in, the editor doesn't crash) and yet other different ones does. So I am trying to figure out which ones causes the Editor to crash? Or...
  2. 99Spaghetti

    [Import] Model textures are replaced with team colors

    Hello everyone. Right now I try to make a custom race in the Reforged WEditor. The problem is that some custom models I downloaded are not textured properly. The separate texture files are the one missing and I didn't find any solution to it so far. The missing textures are replaced with the...
  3. Omduil

    Proper Art-Animation Parameters for Imported Models

    Hello people of the Hive. I was wondering if there is any easy way to line up the art animation parameters in the object editor (e.g. blend time, backswing, run speed) with an imported model's animations. Do these correspond to something I can view in say.. Magos' Editor? Is it something only...
  4. Cheshire

    [Solved] animation tags

    Hey, super noobish question here: I'm trying to get the spell animation for a certain spell for an imported model to be "spell alernate -1". no matter what I put in the line in the object editor, it doesn't seem to want to play it... is it case sensitive? do I need each word on a separate...
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