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Hello, I made this to hide the UI:
BlzHideOriginFrames(true)
BlzFrameSetSize(BlzGetFrameByName("ConsoleUIBackdrop",0), 0, 0.0001)
And worked well, but if I select a unit, the command buttons still appear, I think is because I didn't hide the ConsoleUIBackdrop, but I can't do that because I need...
I want to hide the "attack ground" button from my units and have instead a custom ability that will essentially act as a replacement for "attack ground". The only real difference is that I am using "Channel" with "Unique Cast" checked. It's not mandatory to have, but if it is possible it would...
My map has a unit with an ability based on Activate Obsidian Destroyer Form, which, when activated, morphs it into a way more powerful unit. Because of that, I don't want it to be activatable manually by the player. It should only be activatable by trigger. The player shouldn't even see that the...
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