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health

  1. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    what "Title" says. dont say "set hp to 100000000000" because i want my units attack and kill each other like what happens in most of maps. how do i? :huh: ------------------------------------ ~the SOLUTION~ Credits: - Retera - Tasyen - Uncle Hide HP and Mana Events...
  2. WidescreeN

    [Trigger] Neutral Hostile Units gain health if unengaged

    I've done my best and I can't get it to work, I need that every 30 seconds it checks if any neutral hostile units are attacking or being attacked and if they are not, they gain an ability that recovers them to full health, and if they are, the ability is removed. This is what I have, i dont know...
  3. WidescreeN

    All Neutral Hostile Units regen health when unengaged

    Hello guys, I am in a pickle. I'm trying to make that every 30 second of the game, a trigger checks if ANY neutral hostile unit is attacking or being attacked, if they are, nothing happens, but when they are not doing anything (nor attacking or being attacked) they gain an ability which i...
  4. Amigoltu

    Mobile Phone and Wireless Radiation

    May be an interesting watch for everyone. Do yourselves a favour, people, and don't hold your phones in your pants pockets. This especially concerns men for... obvious reasons. Also, it's best to try and stay away from the phone whenever you don't necessarily need it. Even if the wi-fi is...
  5. MStylo

    UI hero icons bars

    Is there a way to make health and mana bars under top right hero icons (F1) disappear?
  6. ravellani

    Upgrading with percents

    Quick Question: If I make an upgrade that effects units with a 25% health increase, each level will it increase by 25% of the current health or of the starting health? What happens of I trigger the upgrade 3 levels at a time? Will it do each upgrade individually so 25% then 25% then 25% or will...
  7. Yours Truly

    Removing Life Drain's "Already at Full Health"

    Hey there. I'm currently using Life Drain as a channeled ability that gives Lightning visual, and I want to make it castable on both allies and enemies. It works like a bomb, where you channel for X seconds and it explodes for damage. It works on enemies, but it has an issue on allies. I can't...
  8. Xzere

    [Solved] Health Regeneration based on missing health

    Hello! Is there a way to make an ability for a unit that increases its health regeneration based on each 1% of its missing life? Thanks in advance.
  9. W

    Question: WarCraft 3: Reforged's necessary mentioned elements

    Does WC3R assemble the too realistic visual elements by the telling of the necessary warning messages, if, in regards to the former? Straightly say, the health and the adaptation to the real world after the switching between the gaming of it (WC3R) and the real life, to ask: are the impacts...
  10. SoooK

    [Solved] Hide health bars per player

    Is it possible to hide all health bars of all units of a certain player? For example, no player should be able to see the health bars of creeps. Adding Locust to all of there units isn't an option for me. edit: Currently, I set their "selection scale" (don't know what it's called in english) to...
  11. Bluetime

    [Spell] Health/Mana Regeneration Amplification based on current Health/Mana Regeneration Point

    Hello Guys, How to do amplifying health/mana regeneration based on current health/mana regeneration points by hardcoded or by GUI method? Thanks e.g. 10 health regeneration x 20% regeneration amplification = 12 health regeneration ;)
  12. TheAyalalalalon

    [Spell] Disable any kind of health regeneration in a certain area

    Hello Does somebody know a way to make all sources of healing (like lifesteals, spells, and even unit regeneration) in a certain area I tried to do it by myself but it did not work Anular Events Time - Every 0.5 seconds of game time Conditions Actions Set Center =...
  13. Seavalan Legend

    Negative Health

    Is it possible using triggers to have a unit lose more than their maximum health so they have health below 0. Thanks in advance.
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